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Returning Player. What classes should I try?

 
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11/26/2020 2:04:02   
ArgentGryphon
Member

So I recently got back into playing this game after a pretty sizable hiatus. I know that quite a few classes have been reworked in the time I've been gone, so was wondering which classes I should try playing? My starting class was Rogue and I spend most of my time playing Cryptic, but I don't really want to rework my stats every time I want to play in a different class. What are your recommendations for when I want to switch things up a bit?

Edit: I should also mention that I don't mind reworking my stats to let me use multiple classes decently if possible. I just don't want to have to completely overhaul the stats every time I want to switch

Moved from DFGD. ~Gingkage

< Message edited by Gingkage -- 11/27/2020 10:42:24 >
Post #: 1
11/26/2020 13:18:52   
AstralCodex
Member

Here's what I wrote in the other thread on stat balance:
quote:

Here's a list of free classes, as well as what mainstat you should use for endgame play:
- Ascended Chickencow - STR: Summon Arrester has long CD. The two other high damage moves (Ascended Strike, Wrath of Chickencow) are not autocrits.
- Chickencow - STR: No autocrit or +crit skill (you really only have two usable skills).
- Deathknight - STR: the autocrit has a super long CD and low base damage, and Dreadblade, the highest damage move, is not an autocrit. DEX is also defensible if you're offensive gearswapping for autocrit and dreadblade.
- DragonLord - STR: Eye has a long CD and low base damage. The two highest damage moves (Soul, Heart) are both not autocrits.
- DragonSlayer - STR: Keen Eye has long CD and low base damage. The highest damage move (Fire Dragon) is also not an autocrit.
- Evolved ChickenCow - STR: There are arguments for INT since some skills are magic locked, but BBQ, MCCA, and Eggteor are all non autocrits.
- Master Soulweaver - STR: This is closer because Valor Impact is a decently sized (240%) autocrit you use every 6 turns, but Sync is not an autocrit and way bigger.
- Necromancer - STR: Summon Champion has long CD and low base damage. Most of your direct damage comes from seed + familiar, which is not an autocrit. DEX is also defensible if you're offensive gearswapping for seed + familiar.
- Ninja - STR: Massive strike has decent damage relative to your other skills, but super long CD. Catalyst is where most of your direct damage comes from, and isn't an autocrit. DEX is also defensible since you have 100% DoT uptime. The actual answer is CHA because Dragon.
- Paladin - STR: Holy Wrath is a decent sized autocrit, but most of your damage still comes from non crit skills. Cor Lucem is basically never used as it's good locked. Again, the actual answer is CHA because dragon.
- Pirate - STR: While Locker has decent damage, it has a super long CD and most of your damage comes from non autocrit skills. Again, the actual answer is CHA because dragon.
- Ranger - STR/DEX: While Ranger has loopable +200 Crit, the mechanics of the class mean you're locked into STR/DEX.
- Soulweaver - INT: Concentrate gives +200 Crit, and most of your damage comes from Sync, which benefits from concentrate.
- Technomancer - INT: High uptime +50 crit and a powerful low CD autocrit in Force Sword


If you pick STR, you can use the most classes without changing stats. I recommend trying out the entire gauntlet of defensive classes - Necromancer, Ninja, Pirate, Paladin, DragonLord, etc., and seeing if you like the playstyle.

That being said, I think the best nonDC nonSO classes besides Cryptic are Technomancer and Ranger, which require INT and STR/DEX respectively, so you'll need to swap stats for them.
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