Legendary Ash
Member
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quote:
I get that its about 200 INT equating to 38.5% Melee but the number 3 as multiplier? 1. .99625*1.84977(1+.28125+.5(.3+.225*350/250))(3(50+38.5*350/200)+(1+.2+.1*300/250)*2(11.5*300/200)) = 1175.28% Thought that Bloodmage's Hpcost boost was hardcoded into the spell BRS% as 3x (base+Int stat damage converted to melee%) and 2x Lucky strike damage converted to melee% instead of standard spell's 200% melee multiplied by a spell boost of +50%. Calculations from the previous post have been corrected 1+.5 boost and 2x (base+Int) and standard Lucky strike damage. quote:
I am curious and wonder if the Lust calculation is correct, so the idea is that we get 11.5% melee for 200 LUK but that is for the 10% LS chance right? Lust is adding with 300 LUK and 0 CHA + 32.94% chance (you forgot about the outleveling formula for her) which makes our LS chance go to +42.94% chance. I didn't apply the outleveling formula to Ramssy and Lust, I factor it in should it produce penalties like Imanok Edoc and I don't when they produce bonuses that don't scale linearly at different level ranges to ensure that the comparison is more applicable to lower level characters that can achieve the same stat values. Its why I prefer doing comparisons in melee% that is consistent for all levels instead of damage value that is unique to the equipment of varying levels. quote:
This should mean we deal *42.94%/10% more damage instead of *(1+.2+.1*300/250) since it adds to your LS chance. To adjust LS damage when LS chance is modified have LS damage be the whole value of 115*300/200 instead of 11.5*300/200, add up the LS chance and convert to decimals, the calculations on the previous post have been corrected from LS damage to LS chance. quote:
Its strange how +32% LS chance is worth only *1.42 and is less than *1.5 LUK damage mathematically(which is supposed to be 5% Melee worth and this Pet should be 32% Melee). This shows that LUK damage is severely overpowered ! 200 Luk converted to damage is 115% melee before the LS chance, an MC of LS chance +5% is 115*.05 and LS damage is 11.5*1.5-11.5, both equate to 5.75% melee, which is more than the intended MC of 5%. The Devs should be aware of how much Expected Stats are worth in melee% since this knowledge is used in scaling stat boosts to costs prior to reaching stat caps in three stats, but chose to hand wave mathematical rounding or for other reasons.
< Message edited by Legendary Ash -- 2/22/2021 16:25:34 >
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