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(Visually) space-filling armors

 
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11/8/2021 14:58:12   
Zennistrad
Member

I had this thought after toying around with the Necromancer Cavalry armors a bit not too long ago. The Wind Necro Cavalry is currently my go-to armor for Wind on my mage because the Elevuln is absurdly strong (and paired with Arctic Tornado and the spellcaster lean leads to some absurd damage) but it's also left me with a particularly weird issue. Because my mage is also a beastmaster, and because many guests require clicking to toggle effects, the design of the armor makes it nigh-impossible to toggle guests while the armor is equipped. This problem also extends to shields, though to a somewhat lesser extent.

This isn't too big of a problem because changing armors usually doesn't take a turn, but it makes using these armors somewhat inconvenient. The armors are also large enough on the screen that they often cover dialogue boxes in non-battle scenes, sometimes even in more recent quests where more attention is paid to dialogue box placement.

I hesitate to call this a game balance issue, per se, but it's a recurring problem that makes playing AQ just a tiny bit harder. While I'm not going to demand that the existing armors be entirely visually changed, I think that I would like if more attention were paid to this aspect of the game when future armors are released, so as to avoid running into this problem.

Has anyone else here felt the same way about these kinds of armors? I feel like I may not be alone.

< Message edited by Zennistrad -- 11/8/2021 17:13:54 >
AQ  Post #: 1
11/8/2021 15:08:48   
PD
Member
 

This is a general thing I have experienced too when it comes to toggleables. Sometimes the spacing will create issues so that I often times have to switch or unequip gear so that I can access the toggle options. This is also a problem often with shields and swords where the sword if the box is wide enough will completely cover up the shield. There are also finicky collision boxes that comes with the battle UI where it’s actually possible to click through the menu and accidentally trigger a toggle where you did not mean to. Case in point being Dreadfiend with its very large box where makes it really easy to either misclick onto or makes it hidden behind another armor to make it inaccessible to click. Or if the box is attached to something like the hilt or another smaller piece it can be somewhat a challenge to click the toggle because the resting animation of equips actually swings around the toggleable area as well

I’m not sure there’s a very concrete way of going about this but I could probably create a quick list of items that I think are the biggest offenders on this regard.

A suggestion to make this less of an issue is to allocate space on the battle UI (perhaps as its own menu) that gives you an unobstructed model view of the equips including pets and guests in question, like what happens when you use one of those “transformation” amors that moves the weapon/shield model underneath the player’s informatics. Come to think about it there’s probably good real estate for the middle-top area of the battle UI. Oddly enough the UI utilizes the corners of the menu a lot, but it rarely makes use of the middle part. The AQ logo in the battle UI also takes up space that could probably be used for something else. We already know we are playing AQ for that matter, let’s use that space for something else.

The only issue I could probably see from this is potentially having the game re-draw all those assets again, which could prove very taxing for the game. Though I’m sure the AQ Team is better aware of those technical challenges than I am.

< Message edited by PD -- 11/8/2021 15:24:26 >
Post #: 2
11/8/2021 22:41:10   
Sapphire
Member

Unless toggle is moved to the bottom of the screen, as some have done, we will always have a few armors that block the ability to toggle. It makes the armor not worth using at times. However, most toggles tend to stay. So it's a one time switch most of the time, and then you're good. I prefer how doomquake was done. This should be looked at for many things.

But even these buttons get messed up sometimes. Sugar gobbler's toggle sits underneath Neko's charge count.
Post #: 3
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