Zennistrad
Member
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I had this thought after toying around with the Necromancer Cavalry armors a bit not too long ago. The Wind Necro Cavalry is currently my go-to armor for Wind on my mage because the Elevuln is absurdly strong (and paired with Arctic Tornado and the spellcaster lean leads to some absurd damage) but it's also left me with a particularly weird issue. Because my mage is also a beastmaster, and because many guests require clicking to toggle effects, the design of the armor makes it nigh-impossible to toggle guests while the armor is equipped. This problem also extends to shields, though to a somewhat lesser extent. This isn't too big of a problem because changing armors usually doesn't take a turn, but it makes using these armors somewhat inconvenient. The armors are also large enough on the screen that they often cover dialogue boxes in non-battle scenes, sometimes even in more recent quests where more attention is paid to dialogue box placement. I hesitate to call this a game balance issue, per se, but it's a recurring problem that makes playing AQ just a tiny bit harder. While I'm not going to demand that the existing armors be entirely visually changed, I think that I would like if more attention were paid to this aspect of the game when future armors are released, so as to avoid running into this problem. Has anyone else here felt the same way about these kinds of armors? I feel like I may not be alone.
< Message edited by Zennistrad -- 11/8/2021 17:13:54 >
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