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Unleash Legion Change

 
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11/11/2021 21:18:27   
Sapphire
Member

The Lvl 20 Necromancer skill has been changed. Dev notes explain.

This is fantastic. Not only is this no longer pretty much redundant and too similar to Haunting, it now enhances the armor.

Also, the advanced version, the stats used come from the same build as a backlash build, giving you something else.

Cool change!
Post #: 1
11/12/2021 13:56:40   
Kurtz96
Member

Where is this posted? I checked the design notes sub-section and there is no mention of the changes.
From testing, the skill now inflicts afraid, burn, and 1 other status effect. Plus scaled with the less HP you have.
AQ DF MQ  Post #: 2
11/12/2021 16:01:03   
arcanum37
Member

Update to Deathless legion:
-- [core] starts at 1.
-- If the monster is afflicted with Burn, Poison, or Fear, then [core] gets +0.1 per status. Otherwise, -0.1.
-- Modify [core] based on your HP: at full HP, it's -1/3; at 0 HP, it's +0.5. It scales linearly between these.

-- Everything gets eleComp.
-- The spell itself does [core]% Melee damage.
--- Uses CHA/DEX/LUK for beast variant
--- Uses INT/DEX/LUK for mage variant
--- Uses nonstandard stat bonuses otherwise (INT/8 + CHA/8 + END/8 for damage; INT*3/40 + DEX*3/40 + END*3/40 for BTH; no LUKy strikes)
-- The spell is split up into six hits: 5 hits of *2/11 damage, and one hit of *1/11 damage (tiny bird at the end is tiny)
-- When I say *[hits], I mean *[hits connected]/[hits attempted] where the big hits counts as 2 and the little bird hit counts as 1. 11 "hits" total.
-- Afterwards, it inflicts Poison, Burn, Bleed, and Fear.
--- Poison: Darkness damage, 4 rounds of power: [core]*[hits]*1.25. Heal HP equal to damage dealt.
--- Burn: Darkness damage, 4 rounds of power: [core]*[hits]*2.5
--- Bleed: power: [core]*[accuracy]/2
--- Fear: 4 turns of a [core]*[hits]*[mob Dark%]*21% stun chance.
-- Each status can be resisted with a save at a +0 bonus. Resist with END/DEX/END/CHA (repsectively) and LUK; inflict with:
--- Beast: CHA/LUK
--- Mage: INT/LUK
--- otherwise: INT/CHA
AQ DF  Post #: 3
11/12/2021 17:31:10   
Cupquake
Member

When skills 16-20 finally came out, I suggested a status bomb/nuke for the skill, and I'm so happy to see it come true.

The previous version was just a basic nuke and really lacklustre. Now it actually feels like a lv 20 skill. While it doesn't win in the pure damage department, it compliments the entirety of Necro's arsenal and synergizes really well with multiple skills. It's the icing on the cake.

Big thank you to Imry for changing it.
Post #: 4
11/12/2021 20:33:48   
Sapphire
Member

Yeah, this change is great. The infliction rates are VERY high, too. Maybe even auto, but still playing with it. It inflicts even on the new void monster at a HIGH rate, even though it has the +20 status resistance.
Post #: 5
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