Legendary Ash
Member
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100% melee in Hpcost contributes a +1 to the base of 1 for a normal attack's Lucky Strike Stat%, *2 is the Red Server Cap's 2x multiplier as compensation for halved base rate. It wasn't mention that Celerity is used to stack Dragonguard for twice the +45% for 2 turns per application, so I assumed 45%, if Celerity was used it would be 95% Lucky strike rate. 1. A standard skill/spell has a BRS% multiplier that is twice of a standard weapon attack in an armor, Bloodmage's Hpcost boost is a *1.5 or +100% melee for a total of *3 to Base and Mainstat damage. 2. Base BR is 50 as that is the Base and Random 's percent contributions to the output total at expected stats at the character's level. 3. 38.5 and 115 are the percent contributions to the output total at expected stats at the character's level, 250 is the new cap and 200 stat is the old cap that used to modify the older and easier to recall percent values, it is derived from an item's BRS% multiplied by the value of Mainstat and Luk after being processed by the stat damage formula. 4. Yes, all additive boosts are added up together prior to being multiplied with multiplicative boosts.
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