PD
Member
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Was also hoping for EoN to get another look, but maybe they'll look at it tomorrow or next week if they have the time. Fingers crossed on that one. Also, before I raise a GBI, I've noticed a lot of the newer quests (including this one) now scale monsters equally to that of the player's level. However this puts players at a huge disadvantage because equipment tiers typically are every 15 levels. On a lower character I'm using which is level 29, I'm still only able to use level 15 equips while the enemy is hitting me pretty hard. Also because the enemy is scaled equally to level they also tend to climb in stats faster than you (because stats are expensive early on) and with how initiative works now they most certainly always go first if they are using any combination of old with DEX as an assumption with STR/INT. It was bad before, but it's actually worse now. Also the level lock is still there. I was really hoping they'd get rid of that. It doesn't make sense given how the tiers work for items, nor does the game even tell you *what* the level lock is. If it's going to stay it should at least tell us what the requirement is. Some of the quests in the saga that have no items or battles at all are also level locked. On the bright side, the revamped Safiria battle was pretty fun though I haven't won yet. Will have to find a warrior strat for that when I have the time to do that. At least for the future, after Shadow Master (whenever that gets worked on), we'll be able to skip a lot of the saga because those are mainly just storyline/cutscenes with no real battling or items that need to get looked at (unless they want to add things). We could skip theoretically all the way to Part 2 #7 (The Huntress, Hunted). There's more stuff after that is cutscene only (Part 3). Though I don't know what the impetus for that will be but I do want to see a lot of these items get updated.
< Message edited by PD -- 4/30/2022 17:14:05 >
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