PD
Member
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I should be clear - Tempest Power Armor's Overdrive Toggle (The skill that locks your attacks to energy and gives you celerity) is Melee locked. You can however, attack normally with the normal attack. Since you still do use ranged weapons, you could technically still use it for the ranged skill (Missile Barrage, this is weapon-based, but this is ranged locked!). Just the overdrive mode won't be as effective as that derives its stats from STR. As for Malkroth, you could temporarily get Amulet of Drakonnan for its fire resistance. A setup that worked for me is: Armor: Torontosaurus Rex (You could swap this with Pyromancer Bloodmage situationally. Rex is found in the Frostval Village Shop) weapon: Rainbow Raygun (scramble resist to fire weakness with luckily moderate resistance to wind. Found at Adder's Forge in Rip in the Sky) / Haunted Dragonlord Charge (When using Basket Breath) / Any generic weapon. Shield: Any Generic Fire Shield Misc: Amulet of Drakonnan / Helm of Drakonnan Pet: Fairy Godmother / Cometoid Jelly The strategy is to of course, first scramble Malkroth's resistances so that he is weak to fire. After that you should be free to spam Basketbreath with Haunted Dragonlord Charge for SP, and then use any generic weapon that Malkroth is weak to afterwards. FAiry Godmother or Cometoid Jelly ought to allow you to sustain yourself for the longer battle. I will make one small comment - Pyromancer Bloodmage for bosses is actually quite poor. Many bosses these days have damage caps and the HP cost from Bloodmages usually makes them a poor choice for bossing. Boss battles in general require the player to play more strategically. Many bosses also have mechanics to prevent players from status bombing (Boss Boost) or stunning them into oblivion (Freedom). Nuking in general is only something that should be done for normal monsters, and in particular in situations where using massive amounts of resources won't get you punished. Dealing a lot of damage is good, but since you only heal every 2 battles it should be done conservatively. Maybe one more un-solicited comment - It's not my place to tell anyone how to play but Ranged support is still lacking compared to Melee/Magic. In particular by going ranged instead of melee you lose access to a variety of interactions like Tempest Power Armor's overdrive, easily accessible options for Auto-Hit weapons, access to Haunted/Eclipsed Dragonlord Barrier, Access to Blood/Zerker Blades (alongside many other weapons that are Melee/Magic only), and a plethora of other important interactions. Ranged support is projected to improve over time but I actually don't recommend playing Ranger, and especially not Ranger Hybrid given the current deficit of options. My recommendations in that sense were actually hampered by the fact that many of the very good Ranger items I would have recommended are seasonal items (Alchemical Unity, Fortune Thief, Summer Dryad, etc). And I am not in the business of making you wait around to get the best items. I could give you another set of recommendations if you decide that using Ranged isn't giving you results and you'd like to go either Purely INT Mainstat or INT/STR Hybrid. I could even recommend not going 250 END based on your definition of "not glass cannon". You're losing a lot by not investing anything into LUK which not only makes it impossible to get LUKy Strikes, you miss more (because BTH relies partially on LUK), and you're much less likely to get the initiative (even with the Ambush Potion). You could think about going 50 END / 200 LUK in this regard.
< Message edited by PD -- 10/24/2022 2:31:53 >
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