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quick review of my character, much appreciated.

 
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All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A >> quick review of my character, much appreciated.
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12/18/2022 8:22:35   
cruciatul
Member

Any comparison guides for weapons or special attacks from armors which have recently appeared which are better than what i have?

ice - special skill from horo show lvl 148
fire - blazing bloodzerker with the sword
earth - terra sword and armor
energy - high oracke taladosian
light - white knight Z
water - moglord turtle

What about wind and darkness, should i get Fujin set for wind? For darkness i have algarn's.

Also, can you please recommend me a light shield for lvl 150? I keep having the radiant solaris shield from 110.

Additionally , regarding miscs, i was using shadowfeeder and lovepotion, has the meta changed?

Considering spells, has something new appeared in the last 2 years let's say which has imposed as one of the greatest?

Many thanks for reading this and offering your piece of advice in advance.
AQ  Post #: 1
12/18/2022 21:42:03   
Primate Murder
Member

Dexterity is no longer necessary for Magic weapon/spell accuracy, so you can shift those 250 stat points into Cha/End to continue being a mage or into Str to branch out into hybrid gameplay.

Additionally, you'd benefit a lot from having a subrace and one of the revamped classes, I think, though which one depends on your stat choices.

Pick the one you'd like the most, and I'd be happy to give you a full rating.
AQ DF  Post #: 2
12/19/2022 2:36:20   
cruciatul
Member

Hmm, sub-races and revamped classes? Do they now offer benefits while wearing other armors than the class/sub-race? Because i can barely fit any more armor in my inventory. I am trying to understand why you suggested it, nothing more :)

In regards to attribute shift, thanks, i will take into account. is CHA really better than END if i use poelala anyway?
AQ  Post #: 3
12/19/2022 4:39:30   
Primate Murder
Member

You generally want to be using the class armor, yeah. To be fair, the revamped Paladin and Necromancer come with 20+ skills, including powerful nukes, stat toggles, effect toggles, resurrection, and a whole bunch more. They're pretty much the top dog for their respective elements.

Subraces come with a second no-drop armor slot for your subrace transformation.

Double boosters, iirc, grant ~60% damage boost, a quarter of that relying on Cha, so it's a difference between +45% and +60% damage. If min-maxing damage is not what you're looking for, doubling your hp with End or gaining a bunch of new options with Str is probably a better choice.

< Message edited by Primate Murder -- 12/19/2022 4:41:18 >
AQ DF  Post #: 4
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