GwenMay
Member
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For shadowstalker, the void trigger against freedom was the most interesting part of the set to me. I tried it a bit before the change and did not think it was too strong at all. Against non-freedom bosses, the skill stuns and (usually) makes enemy light resistances at 200%; I assumed the void trigger against shadow and freedom enemies (both of which would sidestep the 200% light resist stun from the skill) was to ensure the skill did or set up a 200% damage attack whether against shadows or bosses. That being said, my initial assumption on reading the item description was that the void trigger only worked against shadow/shifters with freedom, not either/or, so it makes sense that the original iteration of the fsb was a communication error. On a broader note, I don't think void damage needs to be as limited as it currently is. All void damage really does is ensure your attack hits against 200% resists for the vast majority of enemies. This is definitely powerful, but not necessarily "parcel out only to a handful of items that trigger against specific categories of enemies" powerful. It's not really that different from hitting a petrified (or other element variant) enemy. I would very much like to see general use void items in the future, with appropriate penalties (damage, increased hp/sp/mp cost, etc). Other than that, I really like the shadowstalker weapon. The shield has a niche but powerful use that I can appreciate. I also see the use-case for the shadowstalker misc, but considering we already have f2p +20 potency pet boosters and +10 generic boosters, I don't think a +20 eclipsed potency booster is really worth it. The devouring earth weapon, misc, and fsb are great, no objections there. Good job team. I like the idea behind the shield, but agree with the comments that the shield's poison/burn/heal feels weak. I think it's trying to do too much; I'd keep the imbue and the poison heal, and drop the burn to increase the poison's damage/heal. I have no particular objection to the Akriloth/Airenal/Sinmaw change. I didn't really see the need, but I'm not going to complain about an element lock toggle. I hope that, since these got an overhaul out of the blue, we're going to be seeing more items in their vein updated soon (e.g., custosilva mace, tera'suul horn). _________________________________________________________________________________________________________________________________________________________________________________________________________________ I'd also like to make two points on this conversation, and on staff-player and player-player communications more generally. First, I am concerned about the impact the broader discussion on balance is having on the community. From participating in and observing conversations on the forums and AQ discord servers, I have noticed "battle lines" being drawn in the community between players who want stricter and more uniform adherence to "balance" for AQ items, and players who prefer a more relaxed approach to balance. Without trying to put words in anyone's mouth, it seems to me that both sides agree balance is important, and both sides seem to recognize that there will be situations where existing balance principles do not provide clear answers (e.g., Prime Chaos Orb). However, I think each "side" has gotten to the point where they often make a knee-jerk reaction to a particular topic, and repeated negative interactions on AQ balance has led to a general reduction in civility when discussing that topic. Personally, I think both positions have merit, and that the correct solution depends on the particular item or topic under discussion. I suggest (again without naming names) that players caught up in this discussion keep their minds open to compromises and new position, and assume good faith. Second, I was a bit put off by @Lorekeeper's first post in this thread. Creating a new thread for this discussion was a good decision, since the topic deserves its own thread, and I appreciated the background details about the initial miscommunication behind the Shadowstalker fsb. That said, I did not appreciate the portion of Lorekeeper's post where he advocated for the changes and heavily criticized the feedback offered by certain players. As the title indicates, this thread was created so staff could receive player feedback about these items. Having a staff member begin the thread by denigrating the feedback offered by certain players and implicitly approving the feedback offered by other players is counterproductive, and acts as a deterrent for future player feedback. After all, why should a player offer feedback if they fear a staff member will publicly criticize it? Staff members have far more opportunities than players to offer feedback on items behind the scenes, while the forums are the primary place for players to offer feedback. If staff disagrees with player feedback, they have a simple and commonly used solution: don't implement it. There is no need for a staff member to publicly take sides in a forum for player feedback. Even if a staff member disagrees with the feedback, or considers it hyperbolic or inaccurate, not every misstatement or exaggeration requires a lengthy post from a staff member explaining why the player is wrong, especially in areas as rife with player debate as item balance. Other AQ players are more than capable of pointing out any perceived inaccuracies themselves, and often do so. I greatly appreciate the consistent attention AQ staff have payed to player feedback, and absolutely want that to continue. Not many game developers are as attentive to their players as the AQ team is, and Hollow, Ianthe, Kamui, Lorekeeper, and the rest of the AQ team have my genuine gratitude for their efforts. Nor do I want staff to hold back from discussing their views on particular items, or to abdicate their duty to ensure that forum discussions conform to AE and forum rules. I only request that staff refrain from criticizing the very player feedback they actively solicit, even if they disagree with it.
< Message edited by GwenMay -- 2/8/2023 0:13:03 >
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