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Eulin II

 
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3/11/2023 18:34:50   
  DemonicDarkwraith

ArchKnight DragonFable


Eulin II
Beast

Location: Eulin II

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Energy

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/2
CHA: 9001
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 10 + Level/5
Crit: 25 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 50 * Level/90 + LUK/20
Pierce: 50 * Level/90 + LUK/20
Magic: 50 * Level/90 + LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 300
Shrink: 300
Energy: 200

Attack Types
Attack Type 1 - Lunges its lance arm to strike his target for 2 hits of 200% damage, amounting to 400% damage. If the target is still alive and at least 1 hit was landed while the lance arm is unbroken, this attack will set the target's HP: (Pop-up: Eulin II: 'Fall before the might of Lagohm prowess!')
  • If Eulin's body HP is above 50% of its maximum HP, applies one of the following effects:
    • If the target has more than 50% of their maximum HP remaining, this attack will automatically set their current HP to 50% of their maximum HP. (Pop-up: The massive attack sets your HP to 50%!)
    • If the target has less than 50% of their maximum HP remaining, this attack will automatically set their current HP to 1 HP. (Pop-up: The massive attack sets your HP to 1!)
  • If Eulin's body HP is below 50% of its maximum HP, applies one of the following effects:
    • If the target has more than 25% of their maximum HP remaining, this attack will automatically set their current HP to 25% of their maximum HP. (Pop-up: The massive attack sets your HP to 25%!)
    • If the target has less than 25% of their maximum HP remaining, this attack will automatically set their current HP to 1 HP. (Pop-up: The massive attack sets your HP to 1!)
Attack Type 2 - Uses its cannon arm to blast its target for 1 hit of 400% damage; while the cannon arm is unbroken, gain 10 stacks of Cannon Charge.
Attack Type 3 - Lunges its lance arm to strike his target for 2 hits of 200% damage, amounting to 400% damage; while the lance arm is unbroken, applies 'Static Discharge' (+75 Health Resist) to target for 3 turns inclusive.
Attack Type 4 - Lunges its lance arm to strike his target for 2 hits of 200% damage, amounting to 400% damage; while the lance arm is unbroken, applies 'Energy Burn', a 50% Magic Energy DoT, to target for 3 turns.
Attack Type 5 - Lunges its lance arm to strike his target for 2 hits of 200% damage, amounting to 400% damage; if at least 1 hit land while the lance arm is unbroken, adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials). (Pop-up: Eulin II: 'The Lagohm shall protect you from the dangers of the wastes!')
Attack Type 6 - Lunges its lance arm to strike his target for 2 hits of 200% damage, amounting to 400% damage; while the lance arm is unbroken, applies 'Crippling Blow' (-100 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive.
Attack Type 7 - Lunges its lance arm to strike his target for 2 hits of 200% damage, amounting to 400% damage; while the lance arm is unbroken, applies 'Armor Piercer' (-15 All Resist, +15 Health Resist) to target for 3 turns inclusive. (Pop-up: Eulin II: 'Only the Manufactory can produce such power!')
Attack Type 8 - Uses its cannon arm to beam its target for 4 hits of 300% damage, amounting to 1,200% damage; resets Cannon Charge stacks to 0. (Pop-up: Eulin II: 'My ingenuity knows no bounds!')
Attack Type 9 - Eulin II calls upon the lightning, dealing no damage; if any non-Body part have been damaged, automatically repairs it; applies various effects (see other information) to himself. (Pop-up: Eulin II: 'A mighty foe, indeed! But I can always call upon the lightning!')
Attack Type 10 / 10.1 - Powers up before using its cannon arm to beam its target for 4 hits of 300% damage, with +75 Bonus, amounting to 1,200% damage. (Pop-up: Haywire Cannon! +75 Bonus)

Other information
  • After taking 2 hits in a single turn while shoulders are unbroken, Eulin II will apply 'Reactive Armor' (+30 All Resist, -30 Health Resist) to himself for the remainder of the turn. (Pop-up: 'I developed these shields for just such an occasion! Damage absorbers, activate!')
  • During the battle, the player can click and target Eulin II's body, lance arm, cannon arm, and shoulders; Eulin II's body parts can only be damaged by direct damage and DoT effects; Eulin II's body HP is equal to 100% of his maximum HP while lance arm, cannon arm, and shoulders are equal to 15% of his maximum HP. (Pop-ups: Targetable: Body, Lance Arm, Cannon Arm, Shoulders / You are now targeting Eulin II's [body/lance arm/cannon arm/shoulders]. / <x>/<y> [body/lance arm/cannon arm/shoulders] HP remaining.)
    • Targeting Body:
      • Applies 'Body Targeted' to itself for 100 turns.
      • While affected by 'Body Targeted', Eulin II applies 'Charge Shielding' (+10X All Resist, -10X Health Resist, where X is the number of Cannon Charge stacks, capping at +50 All Resist, -50 Health Resist) to himself for 100 turns.
      • While the body is unbroken, Eulin II recovers 100% of his maximum HP (unaffected by Health and All Resists) at the start of his turn, regardless if he is stunned or not.
      • Upon falling below 50% of his body's HP, alongside with the use of Attack Type 9, Eulin II gains additional effects:
        • All non-Body parts have their HP reduced to 10% of his maximum HP.
        • Cannon Charge stacks from Attack Type 2 are increased by 20 instead of 10. (Pop-up: Overcharged Cannon! +20 Charge)
        • Doubles existing Cannon Charge.
        • Attack Types 1, 3, 4, 5, 6, and 7 gain +200 Crit. (Pop-up: Overcharged Lance! +100 Crit)
        • The duration of 'Lance Arm Damaged', 'Cannon Arm Damaged', and 'Shoulders Damaged' are reduced to 3 turns.
        • 'Body Targeted' additionally gains -5 All Resist, +5 Health Resist.
      • Upon falling below 25% of his body's HP, Eulin II gains additional effects: (Pop-up: Eulin II: 'Chassis integrity critical. Redirecting all power to offense! Hahaha, yes! Never tried this before!')
        • 'Charge Shielding' and 'Cannon Calibration' are purged and can no longer be applied.
        • Attack Type 2 is replaced by Attack Type 10, signified by 'Cannon Charge: ???/50 charge. Cannon is going haywire!' status effect.
        • Attack Types 1, 3, 4, 5, 6, and 7 gain +400 Crit and +100% damage to each hit. (Pop-up: Haywire Lance! +200 Crit, +100 Boost)
      • Upon depleting body's HP to 0, Eulin II sets his HP to 0, winning the battle. (Pop-ups: The target's body has been completely damaged! / Eulin II: 'Well... fought...')
    • Targeting Lance Arm:
      • Applies 'Lance Arm Targeted' to itself for 100 turns.
      • While the lance arm is unbroken, Attack Types 1, 3, 4, 5, 6, and 7 gain effects.
      • Upon depleting lance arm's HP to 0, applies 'Lance Arm Damaged: Redirecting Flow' (-20% Boost) to himself for 6 turns inclusive. While affected by 'Lance Arm Damaged: Redirecting Flow', Attack Types 1, 3, 4, 5, 6, and 7 will not gain effects. (Pop-up: The target's lance arm has been damaged!)
    • Targeting Cannon Arm:
      • Applies 'Cannon Arm Targeted' to itself for 100 turns.
      • Upon first use of Attack Type 2, Eulin II applies 'Cannon Calibration' (+30Y Bonus, where Y is the number of times Attack Type 2 was missed, decreased by 15 if the hit from Attack Type 2 connects, capped at +300 Bonus) for 99 turns inclusive. 'Cannon Calibration' is removed if Eulin II's body falls below 25% of his body's HP.
      • While the cannon arm is unbroken, Attack Type 2 gains Cannon Charge stacks.
      • Upon depleting cannon arm's HP to 0, applies 'Cannon Arm Damaged: Burst Capacitors' (-20% Boost) to himself for 6 turns inclusive. While affected by 'Cannon Arm Damaged: Burst Capacitors', Attack Type 2 will not gain any Cannon Charge stacks and are reset to 0. 'Cannon Calibration' will not gain any stacks. (Pop-up: The target's cannon arm has been damaged!)
    • Targeting Shoulders:
      • Applies 'Shoulders Targeted' to itself for 100 turns.
      • While the shoulders are unbroken, Eulin II gains an additional 4 hits of 50% damage, amounting to 200% damage. If Eulin II's Body HP is below 25% of his body's maximum HP, the hits' damage is doubled. Those hits will ignore the application of effects from Attack Types 1, 3, 4, 5, 6, and 7.
      • Upon depleting shoulders's HP to 0, applies 'Shoulders Damaged: Power Surge', a 50% Magic Null DoT, to himself for 5 turns. While affected by 'Shoulders Damaged: Power Surge', 'Reactive Armor' is purged and disables it for the rest of its duration. (Pop-up: The target's shoulder cannons have been damaged! Reactive Armor is down!)
    • Upon breaking a non-Body part, it automatically removes 10% of Body's maximum HP. Upon falling below 50% of his body's maximum HP, it will instead remove 5% of Body's maximum HP. (Pop-up: Part broken! Structural stability weakened. Dealt <x> dmg to the Body.)
    • After 5 turns, broken body parts will be repaired, resetting their HP to maximum. Upon falling below 50% of his Body's maximum HP, broken body parts will instead be repaired after 3 turns.
  • Upon Eulin II's first turn, he applies 'Cannon Charge: <0-50>/50 charge. Next cannon attack unleashes when at 50 charge.' for 99 turns.
    • If Eulin's cannon arm is broken while the body's HP is below 25% of his body's HP, 'Cannon Charge: <0-50>/50 charge. Next cannon attack unleashes when at 50 charge.' is replaced by 'Cannon Charge: ???/50 charge. Cannon is going haywire!' for 99 turns. If Eulin II's cannon arm is broken while Body's HP is below 25% of his Body's maximum HP, 'Cannon Charge: ???/50 charge. Cannon is going haywire!' status effect is replaced by 'Cannon Charge: Unknown. Cannon is undergoing repairs.' for 99 turns.
  • Eulin II follows the skill rotation: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Attack Type 2 -> Attack Type 5 -> Attack Type 2 -> Attack Type 6 -> Attack Type 2 -> Attack Type 7 -> Attack Type 2 -> Repeat., with certain Attack Types used on certain conditions:
    • If Eulin II's Cannon Charge stack is 50, Attack Type 8 is prioritized over Attack Type 2.
    • Upon falling below 50% of his body's maximum HP, Eulin II pauses his rotation to use Attack Type 9 once.
    • Upon falling below 25% of his body's maximum HP and if Eulin II's cannon arm is unbroken, Attack Type 10 is prioritized over Attack Type 2.
  • Pop-up headline upon entering the battle:
    quote:

  • Eulin II: 'What manner of beast or elemental stands before me? No matter. You will not threaten the Manufactory!'



  • < Message edited by DemonicDarkwraith -- 6/5/2024 19:00:17 >
  • DF  Post #: 1
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