DemonicDarkwraith
 ArchKnight DragonFable
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Keelhaul, the Sunken Golem Location: Keelhaul, the Sunken, Blades and Bones, Keelhaul Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Water HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*5/4 CHA: 0 LUK: Level*5/4 END: Level*5/8 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 + LUK/20 Pierce: 10 * Level/90 + LUK/20 Magic: 10 * Level/90 + LUK/20 Block: 10 * Level/90 + LUK/20 Parry: 10 * Level/90 + LUK/20 Dodge: 10 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - Summon skeletal ghosts to strike his target for 3 hits of 55% damage, amounting to 165% damage; applies 'Ghost's Crew Curse' (-25 All Resist, +50 Health Resist) to target for 4 turns inclusive. Attack Type 2 - Drinks a potion, dealing no damage but recovers 2.5% of his maximum HP, purges all status effects (except Keelhaul's statuses) from himself, and applies 'Lime-Aid', a HoT effect equal to 2.5% of Keelhaul's maximum HP, to himself for 2 turns. Attack Type 3 / 3.1 - Applies 'Sealegs' (+180 Melee/Pierce/Magic Avoidance) to himself for 1 turn; readies his cutlass before approaching and striking the target with his cutlass for 6 hits of ~29.17% damage, amounting to 175% damage. Attack Type 4 - Approaches the target and strikes it with his cutlass thrice for 3 hits of ~62.5%% damage, amounting to 187.5% damage; applies 'Sea's Grasp' to target, stunning it for 2 turns. Attack Type 5 - Summons a parrot to strike his target for 2 hits of 50% damage, amounting to 100% damage; applies 'Go For The Eyes' (-40 Bonus) to the target for 3 turns. Attack Type 6 - Uses his pistol to shoot his target for 2 hits of 100% damage, amounting to 200% damage. Attack Type 7 - Fires a cannon from his back for 1 hit of 300% damage, with +200 Crit; applies 'Resounding Cannonade' (-20% Boost, -20 Bonus) to target for 5 turns. Attack Type 8 - Readies his cutlass, dealing no damage but applying 'Ghostly Backstab' (+140 Block/Parry/Dodge Defense, retaliates equal to 100% of his damage range to attacker [excluding pets] once per turn) for 3 turns. Attack Type 9 - Applies 'Wind and Waves' [+(100-20X) Crit, +(100-20Y)% Boost, floored at 0, see other information] to himself for 99 turns inclusive and will reapply this status for every subsequent turn; approaches and strikes his target with his cutlass for 1 hit of 300% damage. (Pop-up: Keelhaul: 'The wind and the waves are mine to command for eternity... and beyond!') Other information Keelhaul begins the battle with 'Opening' applied to the player for 1 turn. While affected by 'Opening', Keelhaul gains 2 additional hits of 50% damage, amounting to 100% damage and will apply the effects of his next attack. 'Opening' is also applied if the player misses or glances a hit against Keelhaul. (Pop-up: Keelhaul spots an opening!) Upon his first turn, Keelhaul applies 'Ghostly Plunder' [+5Z% Boost, +2.5Z Bonus (rounded up)] to himself for 100 turns inclusive and will reapply each turn for the rest of the battle. Z is the number of times Keelhaul's hits have landed, decreased by 5 and 2.5 respectively each time Keelhaul's hits misses the target, capped at +100% Boost, +50 Bonus. At the start of every Keelhaul's turn, Keelhaul automatically applies 'Creeping Decay' (-15A END, +3A Immobility Resist, where A is the number of times Keelhaul had attacked) for 5 turns and will reapply this status if Keelhaul is alive. Stacks of 'Creeping Decay' will be reset to 0 if the player drinks a Health or Mana Potion upon Keelhaul's next attack. The Crit and Boost of 'Wind and Waves' can be decreased if Keelhaul receives direct damage from the player's Wind and Water element attacks:- X is the number of times Keelhaul was damaged by a Wind element attack from the player. If the Crit from 'Wind and Waves' was reduced to 0, additional Wind element attacks from the player causes Keelhaul to apply 'Bottled Wind' (+20B Crit, where B is the number of times the player hits Keelhaul with a Wind element attack after the Crit from 'Wind and Waves' was reduced to 0, capped at +50 Crit) to player for 5 turns and will reapply this status each turn for the rest of the battle.
- Y is the number of times Keelhaul was damaged by a Water element attack from the player. If the Boost from 'Wind and Waves' was reduced to 0, additional Water element attacks from the player causes Keelahul to apply 'Bottled Waves' (+20C% Boost, where C is the number of times the player hits Keelhaul with a Water element attack after the Boost from 'Wind and Waves' was reduced to 0, capped at +50% Boost) to player for 5 turns and will reapply this status each turn for the rest of the battle.
- 'Wind and Waves' can only be decreased by a Wind or Water element attack from the player once per turn.
Keelhaul follows the skill rotation: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Repeat., and will pause this rotation to use Attack Type 9 once if Keelhaul falls below 50% of his maximum HP. Thanks to Solanaceae for attack information.
< Message edited by DemonicDarkwraith -- 3/10/2025 14:09:42 >
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