Sapphire
Member
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This is the info subs: quote:
Seraphim of Ver FD Light armour. Normal attack is two hits. All normal attacks (so armour attacks and bow attacks) take -12.5% Melee damage. The first time you hit with one during a turn, you gain Immobility Resistance (+10 bonus, 2 turns). Comes with two skills: Retribution: Skip your turn. The monster gains autohit this turn. During the next turn, you autoattack with a spell-like skill, 3 hits, locked to Light, deals *1.5 multiplicative damage, x2/1.5 Lucky Strike damage, and +24.7% additive damage. Blessed Strike: Quick-cast skill. Gain +12 BTH for 5 turns. The boost is multiplied by (0.5 + 0.5*[weapon mainstat]/ExpStat). Basically a milder version of New Year's Surprise. The retribution skill once fires is locked to light: This armor defends against light. The skill deals *1.5 multiplicative damage, x2/1.5 Lucky Strike damage, and +24.7% additive damage. I always assumed this is due to the turn skip, but is the *1.5 there due to the elecomp or is it there because it skipped a turn? Because it doesn't say anything about elecomp, I'm not sure it has it.
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