Sapphire
Banned
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I'm really liking these status weapons, especially the magic ones that pay sp/damage etc to inflict a status upon a spellcast of the same element. Many of these are not really meant for pure mages running SC lean most likely, but rather other mage builds like LBM, etc and so they're very very good for them. The water stuff with this release, though.... I'm not so sure what Unlucky does for the player. Luck doesn't give blocking and accuracy anymore. This is only really lowering the minor saves a minuscule amount, and lowering monster lucky strike damage. I'm not so sure paying 100% Melee SP to inflict something that isn't doing hardly anything is a great token investment. However, if this had been more Rhubzard-like, and was a luck steal item, NOW we have some good reasons to spend tokens on it. As it stands, the effect is only being used as a trigger effect for the shield. But it's still not worth 5900+ tokens. No chance this could be changed to a luck steal? For example, 2 turns for -76 luck for +76 luck for 2 turns for the player side instead for the magic weapon? This would, IMO, be worth the token expenditure. Regardless, keep up with these types of ideas. Kudos overall.
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