Ianthe
formerly In Media Res
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Mechanics Changes Ranged Attacks Ranged no longer starts at low damage and increases as the battle progresses. Instead, it keeps track of how many hits connected or missed, and adjusts your accuracy+damage based on this. The adjustment depends on the number of hits connected minus twice the number of hits that missed, and your BTH modifier becomes -85*(total) / (total^2 + 32*total). This has no cap, but if the BTH modifier exceeds +20. then there's a further penalty. Also, it doesn't affect attacks that autohit in any way. Pets and Guests Guests have had their damage lowered and their upkeep costs increased. - Old: 60% Melee worth of effect for ~21% SP/MP in upkeep. - New: 45% Melee of effect for 30% in upkeep. Both pets and guests now use [MainStat]+CHA for BTH instead of DEX+CHA. (Oops, forgot this) Lucky Breaks At the start of your turn, there's a chance of you converting one condition on you into a boon. - Bleed, Burn, Disease, Poison, Prismatic Burn, Spirit Seed: Regeneration (1 turn, power:5) - Blind, Choked, The Cold, Panic, : Empowerment (1 turn, x1.357 damage, all elements) - Brain Drain, Buffet, Cripple, Entangle, Offbalance: either Strength Boost, Intellect Boost, or Smooth (+DEX), based on your highest stat (with your nodrop being a tie-breaker) (1 turn, a max of +156.33 stat) - Control, Daze, Fear, Freeze (and variants), Paralyse, Sleep: 50% chance of Celerity (player only, 1 turn) - Defence Loss: Defence Boost (1 turn, +30 blocking) - Element Vulnerable: Element Shield (1 turn, x0.643 damage, same element as the vuln) - Mindlock: Regain Mana (any element, worth 40% of a standard spell cost in MP) - Fragile: Tenacious (1 turn, a max of +156.33 END) - Repulsive: Suave (1 turn, a max of +156.33 CHA) - Unlucky: Lucky (1 turn, a max of +156.33 LUK) The chance is equal to LUK/50, to a max of 5%. Attribute Updates Attributes now have Style Bonuses that kick in when you have 155 in that attribute. They scale linearly and reach their full value at 250. For brevity's sake, all the values listed are at 250 stat. Strength - Full Defensive armours now convert to Warrior Lean, increasing outgoing damage based on your Strength. At 250 STR, said armours will deal x1 outgoing weapon damage and take x0.8 incoming damage. - Style Bonus: weapon attacks deal +10% damage. This doesn't affect weapon special nor bow attacks. - Style Bonus: Backhand. When attacked, you hit your foe for a single hit that follows your weapon type and element, worth 2.5% Melee per hit. Dexterity - Removed: No longer grants a bonus to your blocking. - Style Bonus: weapon specials and bow-type attacks get a bonus based on the item's proc rate: +15*LOG(rate)/LOG(100). - - Attacks that are tagged as weapon attacks/weapon specials but don't receive effects from your weapon (e.g. Lt. Lore's Shield) are also boosted by this, with an assumed proc rate of 100. - Style Bonus: Attacks gain +4.25 BTH Intellect - Style Bonus: Wallbreaker. Spells receive a bonus when hitting an element below 100% resistance. The bonus equals +[ (100-resistance)/1.3 ]% damage. - - This directly affects the resistance. Effects that depend on the monster's resistance... usually won't respect this. Though they probably should. Charisma - Style Bonus: Guest baseline is increased by 5% to 50% Melee. - Style Bonus: At the start of the guest's turn there's a 20% chance of the guest performing a Ferocious Strike this turn and having its output doubled. This affects everything the guest does. - - This doesn't affect booster guests. Endurance - Style Bonus: Once per 10 turns, break out of a stun. This is applied first, before any other Unstoppable effects. Luck - Removed: No longer grants a bonus to your blocking nor BTH. - Style Bonus: +15% Lucky Break chance Misc Changes - Monsters with END now have less HP. - Updated many combat log messages. - Attacks that autohit now have their BTH lean is to a max of +20. - Spellcaster Lean no longer affects healing spells - Attack hit chance can no longer go below 5%
< Message edited by Ianthe -- 2/15/2024 23:55:54 >
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