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=AQ= Summer Gifting Season Finale - Claim Your Warwolf Prime Prizes

 
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9/1/2024 4:44:01   
Branl
Member

COMING THIS WEEK!
The 2024 Summer Season of Gifting Giftmaster Prizes - Warwolf Prime

Congratulations to all of the Giftmasters of the 2024 Summer Season of Gifting! The epic Summer of Gifting has come to a close, but the excitement is just beginning! Your legendary gifting skills have earned you the most ferocious set in the realm - Warwolf Prime.

Labor Day Holiday Boosts - FINAL DAYS
August 29th - September 5th

Gear up for a legendary Labor Day extravaganza and bask in the extra spoils of victory. Level up and amass wealth like never before with an incredible 50% bonus to both XP and Gold from battles!

Limited-Time Shop


Unleash the power of the elements with every gauntlet from the Z-finity series, complete with dynamic elemental defense and awe-inspiring abilities. Seize the moment and secure these extraordinary Misc items, as they’re here for a fleeting moment. Snatch your gauntlets before they slip away!

Back-To-School Daily Prize Giveaway
August 29th - October 3rd


Seize your opportunity to claim 7 incredible rewards – one for every day of the week! By simply logging in and playing AdventureQuest, you automatically enter the running for 50 daily prizes being given away. Boost your odds by playing with multiple characters, with Guardians enjoying an even greater chance at winning big! Here are the 7 prizes along with the day of the week they are being given away:

  • Sunday - Lore Academy M/F Faces
  • Monday - Academy Pack Shield
  • Tuesday - Academy Exuberance Armor
  • Wednesday - Academy Elegance Armor
  • Thursday - Academy Wand Magic Weapon
  • Friday - Academy Standard Ranged Weapon
  • Saturday - Academy Blade Melee Weapon

    Prizes will be automatically added to the daily winner’s inventory, shortly before midnight server time.
    Prizes will be automatically added to the daily winner's inventory, shortly before midnight server time. EDIT: Log in for at least 25 days during the contest to unlock ALL the prizes once the contest ends!

    Reminders:

    20K Z-Token Package - Voidpact of the Empress

  • Unleash cosmic chaos with the Voidpact of the Empress weapons! This set of three otherworldly armaments channels the essence of an empress void dragon, allowing you to transform into her terrifying manifestation. Harness the unstoppable might of The Void and reign supreme as ultimate dragon royalty!

  • Don’t forget to check out the new Whack-To-School Locker located in the Back to School LTS shop!

    Tag you're it. ~Anim

    < Message edited by Branl -- 9/1/2024 20:28:16 >


    _____________________________

    IGN: Teryle

    There's a method to my madness.
  • AQ DF  Post #: 1
    9/5/2024 14:25:07   
      The Hollow
    AQ Lead


    Update: We were on track to release the first wave of Warwolf Prime prizes today (weapons, shield, pet, and faces), but Kamui experienced a power outage this morning due to a snapped power pole, and he's still without power. As a result, it is looking like the prizes will go live tomorrow.

    The Warwolf Prime prizes will roll out in 2 phases, starting with the weapons, shield, pet, and faces this week. Warwolf Prime Armors and Misc will be arriving next week. Fungibushi prizes are still set to begin rolling out later in September, right after our bone-chilling Talk Like a Pirate Day and Thursday the 12th crossover.
    AQ  Post #: 2
    9/5/2024 16:58:04   
    Sapphire
    Member

    Will the zfinitiy gauntlet LTS go live today?
    Post #: 3
    9/5/2024 18:38:56   
    SIGMUND
    Member

    Congratulations to all the players who donated into these contests.

    A big "Thank you!" to the AQ staff who continue to add to this amazing game that has continued to entertain me for more than 12 years.

    Thank you specifically to the players for all the tokens given to my characters.
    They will be used by me, or passed along to other player characters in future donation events .....

    _____________________________

    AQ  Post #: 4
    9/6/2024 13:53:23   
      The Hollow
    AQ Lead


    Lead the pack with the first wave of Warwolf Prime rewards: weapons, shields, pets, and faces are now available. Review your inventory or visit Ballyhoo in Battleon to see which prizes you've won. The Z-Finity Gauntlets are back for a limited time!
    AQ  Post #: 5
    9/6/2024 14:58:06   
    Bu Kek Siansu
    Member
     

    Hollow, would it be possible to add a Painting for Z-Finity Gauntlets
    since ( almost ) all other items have their own Paintings?
    So, at least to let the new ( future ) characters access the shop any time of the year.

    < Message edited by Bu Kek Siansu -- 9/6/2024 23:03:43 >
    Post #: 6
    9/6/2024 18:33:23   
    Sapphire
    Member

    Pretty sure they want the gauntlets to remain more or less special and outside standard operating procedure. So no half priced gauntlets.
    Post #: 7
    9/7/2024 0:08:47   
    Red Blood
    Member

    Outside that one occasion yeah the intent is for them to be like the old LTS items outside them returning every so often.
    AQ DF MQ AQW  Post #: 8
    9/8/2024 0:06:35   
    Branl
    Member

    Weapon, Shield, and Pet, infosubs are out. So the changes from the original proposal are as followed:

    Weapon: Def Loss Potency on MC was ommitted for the MC to (presumably) pay for the weapon toggles. Reactor Drive does an extra fixed hit of sp damage instead of being a full on SP attack that overflows into HP. Magic weapon doesn't toggle to 0 proc ranged.
    Shield: No listed infosub changes, but the infosubs might need more clarity.

    Pet: The Pet refunding it's charges when it hits it's charged attack (with a partial refund if it autohits), was removed. The Def Loss save is Cha/Luk vs Dex/Luk rather than the proposed Cha/Luk vs Cha/Luk.

    However, despite the changes, I've been liking the items so far, and the staff did an excellent job translating an admittedly complicated proposal into the game.
    Unfortunately, there's another potential issue with the popular vote format:

    It would have been fair for everyone who voted, to believe that anything not listed directly as an issue with the dev notes, were greenlit. However, further analysis of proposed items and changing minds within the AQ team, mean that it's impossible for the dev notes to fully reflect the scope of changes. Anyone, who, for example, voted for Dardiel's set for the Def Loss Potency or the Pet Charged Skill refund, voted based off of mechanics later found to be problematic, and no longer exist. This very much means voting for a theme was better advice than people initially realized. But it does mean people that voted based off of mechanics not initially raised as issues, voted based off a mistaken assumption that the effects are okay simply because they weren't initially considered an issue.

    It makes it even harder for popular votes to be a true reflection of player interest. While encouraging players to vote based off of theme and not effects does help a bit, players could fairly claim they didn't realize that extended to even parts of the suggestion not initially bought up as issues.
    I think this makes (Staff chooses player suggestion based off of feasibility, theming, and potential good the suggestion proposes for future items), a even more attractive prospect over choosing a suggestion based off of popularity. It removes the potential for judging by player support, which realistically, will be partially contingent on proposed effects, rather than just theming. It would additionally allow for staff to choose suggestions that have the potential to also jumpstart much needed work on the game itself. This would also make these contests more helpful to all players, rather than just donors. My personal preference would still lie with staff made suggestions (People can't be disappointed with items not making it in as proposed if staff make the suggestions, along with fully removing the potential for community infighting, rather than partially like with staff choosing a suggestion). I would prefer to keep player suggestions if it's possible to do so without all the community infighting.

    Also, kindly requesting the Melee Weapon carry a 0 proc ranged weapon toggle. And for Def Loss Potency to be somewhere on the set.
    EDIT: At risk of potential jumping the gun, requesting a 0 proc ranged toggle for the 100 proc Fungibushi Weapon, and a potential additional FO toggle on the Fungibushi armor. I think it's a shame that FD/FO Rangers have to fight each other for weapon support, and the FO toggle would just be neat.

    < Message edited by Branl -- 9/8/2024 1:58:04 >


    _____________________________

    IGN: Teryle

    There's a method to my madness.
    AQ DF  Post #: 9
    9/8/2024 10:22:36   
    Sapphire
    Member

    quote:

    This very much means voting for a theme was better advice than people initially realized.


    Yes the issue you raised is a bit of a problem, but it's extremely minor. Not only does nobody base their vote on the theme alone, but they also get motivated to donate with some assumptions of the set being remotely close to the proposal.


    Which brings me to..


    quote:

    I think this makes (Staff chooses player suggestion based on feasibility, theming, and potential good the suggestion proposes for future items), an even more attractive prospect over choosing a suggestion based on popularity.


    I find this way less attractive.

    It's why I didn't vote for Gwen's set. It was the theme-only option, remember? No, thank you x1000000000000.

    There are necessary evils not to dampen excitement. Also, I doubt Dardiel donates like he did w/o knowing his set won. This system motivates donating. I think we get lower donations on theme-based, staff-derived (unknown) suggestions. We need to find ways to increase donations though excitement. That's ultimately what matters, not all of this other fluff that will do the opposite simply because we identify minor issues.

    < Message edited by Sapphire -- 9/8/2024 10:29:11 >
    Post #: 10
    9/8/2024 11:39:38   
    Branl
    Member

    quote:

    Yes the issue you raised is a bit of a problem, but it's extremely minor. Not only does nobody base their vote on the theme alone, but they also get motivated to donate with some assumptions of the set being remotely close to the proposal.


    I... think this is the issue, no? If we're straight up admitting people are voting more on the proposed strength of items that will likely be nerfed, then how can a popular vote reflect genuine player interest in mechanical themes?
    Even if players JUST put forth the themes, they'd still vote on the perceived power of themes, despite that perception potentially being fueled on overpowered mechanics, like we've seen with LS.

    _____________________________

    IGN: Teryle

    There's a method to my madness.
    AQ DF  Post #: 11
    9/8/2024 17:54:15   
    Aura Knight
    Member

    I regret donating as the items so far have been barely decent. Weapon is the only passable thing here for the sp damage but being an overall beast focused set, my prediction of a limitation came true. Charge items are awful because they're never done properly. This idea is a miss. In an attempt to not be overpowered it was suggested to be too basic. Maybe the armor's good but what do I care for something I'll never try?



    AQ DF AQW  Post #: 12
    9/9/2024 1:04:05   
      Lorekeeper
    And Pun-isher

     

    It's perfectly understandable to not find that a set caters to one's tastes, but it's difficult to see how what is possibly the most complex set in the game would manage to be basic at the same time.
    Post #: 13
    9/9/2024 1:31:08   
    Aura Knight
    Member

    Doesn't seem to offer anything too unique and full power is limited to 50 people and however many alts those 50 have. If there is complexity here, I don't see it but I can only judge the individual items. Now I very well could be rushing to conclusions but my initial reaction is meh.
    AQ DF AQW  Post #: 14
    9/9/2024 4:38:26   
    KhalJJ
    Member
     

    Wasn't going to comment before the full set release but to provide some contrast, personally I think the set so far is great, and super interesting.

    There may be some miscommunication, I don't know if Aura you mean something else by "basic"/"complexity"? But it is probably the most complex armor/shield/pet set in the game, in terms of how many effects/how the effects function/interactions between items of the set, and this is pretty objective.

    I'd also argue that it is currently completely unique, and this is also fairly objective. No other items in game offer this funnel-able charge mechanic, nothing else in game currently affects FS rate, and no other non-eater pet offers this damage potential (less unique but personally I like this one a lot).

    I think it is fine to be underwhelmed/not enjoy the items but I can't really understand the points you have made Aura.

    Caveat all this by saying obviously, still two key items yet to be released so opinions may change.
    Post #: 15
    9/9/2024 10:10:00   
    Sapphire
    Member

    It is the most complex set of items most likely in terms of coding it. ANd it's certainly up there for in-game mechanics.

    I will hold final judgement until all the items are released.

    There are some good things and some bad things about the items thus far. My biggest issue is with the charge system, and it being limited to the battle. The effect it does is very strong, however, so I get it. I just have a hunch that most battles wont last long enough to take advantage. And if the purpose is 'for longer battles such as bossing', then boooo. Not a fan.

    However, there is hope, and is why I'm holding out. If we add in the armor and misc and the charge system charges faster because of all the items doing so, and we can shift gear a time or two in a fairly quick order, then I'll be fine with it. However, the items themselves not considering the charge system are actually pretty good. The eleshield is great, the Sp hit is alright (I never cared about disabling monster sp skill when I can dodge or panic it so who cares, but the weapon used with everything else in the set will be worth it). The pet is insane good. Like are we sure it isn't bugged to be too strong?
    Post #: 16
    9/10/2024 12:27:49   
    JhyShy
    Member
     

    I agree with Branl's suggestions for adding an additional toggle for Fungibishi (Like the Eternal Armor) alongside Ranged toggles for both Warwolf and Fungibishi so Spear Rangers can use the sets as well
    Post #: 17
    9/13/2024 15:12:53   
      The Hollow Roaming
    AQ Lead


    Update: We are going to need at least one more day to finish the Warwolf Armors and Misc.

    Update II: The Misc should be ready later today, but due to the complexity of the armor, it will require another 1-2 days to finalize. Progress will depend on how testing goes. In the meantime, placeholder entries for both the Misc and Armors have been delivered, ensuring you’ll have your prizes as soon as they’re ready for release!

    < Message edited by The Hollow -- 9/13/2024 15:30:43 >
    AQ  Revisions: 1 | Post #: 18
    9/13/2024 19:40:35   
    Bolter
    Member

    Any news about the Thursday the 12th and Talk Like A Pirate Day Crossover that was mentioned? It's also strange that there is no newsletter this week.
    AQ  Post #: 19
    9/13/2024 19:57:03   
    Sapphire
    Member

    Thursd 12th LTS just went live
    Post #: 20
    9/13/2024 21:26:23   
      The Hollow
    AQ Lead


    Indeed, the Thursday the 12th shop has returned, but it will be next week before the new spell arrives along with the other crossover event gear. The Warwolf Misc is live!
    AQ  Post #: 21
    9/13/2024 22:11:57   
    battlesiege15
    Member

    So sad I missed the armor by just a couple K tokens. The set overall seems pretty cool. I need to sit down and understand it better but the fact that all items generate CheeseWhz is good at least.
    AQ AQW  Post #: 22
    9/14/2024 1:53:43   
    Aura Knight
    Member

    Misc will definitely see use but the unfortunate thing is the main part of the set is limited. I get that this is a consequence of donation system design but man there's a lot of good stuff plenty of players miss out on.
    AQ DF AQW  Post #: 23
    9/14/2024 3:25:19   
    Branl
    Member

    quote:

    Misc will definitely see use but the unfortunate thing is the main part of the set is limited. I get that this is a consequence of donation system design but man there's a lot of good stuff plenty of players miss out on.


    As much as I want to poke fun at this, given how "mediocre" you thought the "good stuff" was a week ago, I'm at least happy it seems more people are understanding what the set is for.
    If you approach it from a burst power perspective, you were always going to be disappointed.

    _____________________________

    IGN: Teryle

    There's a method to my madness.
    AQ DF  Post #: 24
    9/14/2024 4:35:32   
    Aura Knight
    Member

    Until I try the gear more, I'll still think that. I've known what the set was for which is why I didn't support it.
    AQ DF AQW  Post #: 25
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