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Is Freeze type status worth it?

 
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9/15/2024 23:54:41   
Guardswordian
Member
 

I am thinking of a status inflicting build for my new character. I haven't decided exactly the type yet, but I was looking around my shared inventory and found some status pets/weapons I got from my other accounts but don't use.
There are a bunch of freeze type statuses like freeze, petrify, or hypersalinate that stop your foe from moving for a turn, and resistance A is increased by 1.5x resistance B.
For example, with Freeze, Frozen monsters are unable to act, Fire resistance is increased by 1.5x Ice resistance.

However, usually the monsters that are weak to fire have good resistance to ice, like they might have 130% fire resistance and 30% ice resistance. If the freeze succeeds, it would be disabled and get 145% resistance for one turn. While disabling the monster for a turn seems good, but paralyze can do that as well, for multiple turns instead of just one. And the status attacks deal less damage, and combined with the low resistance of the enemy, they hardly deal any damage. And it's a pain to change weapons for that one turn of freeze. So, is it worth setting up for the freeze type statuses? Or would I be better off with paralyze, fear, burn or the like?
Post #: 1
9/16/2024 0:06:19   
Aura Knight
Member

Freeze type effects aren't worth it. You're better off with things like elemental vulnerability, defense loss, panic as these let you hit harder and get hit less. Freedom existing hurts all stuns too and regular mobs don't need the overkill. Choke is like panic too so that's an ok option.

You're always welcome to try freezes anyway but you'll probably find more problems with them. Burns, bleeds and poisons in addition to the above listed are useful.
AQ DF AQW  Post #: 2
9/22/2024 22:34:06   
Red Blood
Member

There are some good freeze effects like Fiend of Light but most forms of it aren't worth running that often. As Aura stated Freedom shuts it down and for those bosses that open themselves up for a stun there are better stuns you could be using. Freeze will certainly work on lesser foes but you'd want to not make it your only trick or you'll fall off whenever something that can either ignore most of your extra damage from a freeze or simply shrug off the infliction roll itself.
AQ DF MQ AQW  Post #: 3
9/23/2024 9:34:17   
Sapphire
Member

IMO, any and all stuns are not worth an everyday carry, but there are some compressed into items and IMO this is the best way to carry them. Fear inside Necromancer or Werewolf subrace armors, for example. There is freeze-like toggles on the moonshadow's omen and silverwind prophet melee weapons which have a burn toggle as the other option. Items such as those with toggles or compressed stun options to me are the way to go.

Most bosses have freedom and this completely disables all stuns from working. So carrying a stun into a boss battle makes those items unworthwhile in that case. I'd rather carry items whose mechanics work vs almost everything. No reason to have regular mob items and boss items when your inventory is finite. This is unfortunate because we have so many different types of stuns. We have fear, daze, control, paralyze, and all of the freeze varieties. (8) That's 11 statuses that freedom laughs at. This is why I wish we could redesign some of them. For example, making the element change on freeze stuff work but not the stun part vs freedom would at least open the door to wish to carry it. It would just need to be a form shift. Control shouldn't be a stun, either. The mob is taking it's turn to hit itself. Control could be very cool if they wanted to breath new life into it. Making it literally take the attack stats/element of the mob's attack to hit itself could be very interesting.

Ultimately, stuns are in an odd place. Theyre overpowered vs regular mobs but totally bad vs bosses. So compress them.

< Message edited by Sapphire -- 9/23/2024 9:39:13 >
Post #: 4
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