Legendary Ash
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There are Skill/Spell/Spell-type/Potion equipment that have Triggers on Undead, but doesn't meet the simultaneous criteria of Spell-slot and as a direct Damage bonus. Holy Armor Champion Holy Avenger/ Crimson Holy Avenger Champion Holy Armor/ Crimson Holy Armor Champion Holy Arcanist/ Crimson Holy Arcanist Sources from the above Paladin Class Armors quote:
Title Ability: Resonant Interference +5% weapon/spell damage and +3 blocking vs undead +3.33% weapon/spell damage and +2 blocking vs demons. Like, non-undead demons. For the sake of brevity I'm just saying "demons" when I mean "non-undead demons". Level 18: Redeemer's Might Overcharged weapon skill. Locked to Light and gets eleComp to SP cost. Gets +25.625% damage. Uses hybrid stats (STR/INT/LUK). Deals +25% damage to undead, +16.7% damage to demons, and -12.5% damage to everything else. If it connects, the monster is Dazed (5 turns, 25*[mon Light res]% chance of stun). The monster can resist with a save; the save is at a -20 penalty (undead), or a -13.3 penalty (demons), or a +10 bonus (inflicit with [weapon Mainstat]/LUK, resist with CHA/LUK). Level 19: Sunscale's Legacy Overcharged spell-like skill. 5 hits, seeks between Light and Fire, and gets eleComp to damage (whichever is higher between Light and Fire). Against undead it deals +25% damage and also seeks Harm/Void, against demons it deals +16.7% damage and also seeks between Harm, and against anything else it deals -12.5% damage. Leaves the monster Burnt ([hits connected] rounds, same element as the skill). The monster can resist with a save (inflict with [weapon Mainstat]/LUK, resist with DEX/LUK). Against undead the Burn power is 7.5*eleComp and the save is at a -20 penalty, against demon it's power:7*eleComp and a -13.3 penalty, and against anything else it's power:5.25*eleComp and a +10 bonus. Ebony Sepulchure Form Dark SP Spell takes -49% Dmg penalty to attempt with two saves tagging enemy as Undead, if enemy is Undead it deals +10% instead. Light of Mana Light element, 37.5% chance of gaining 1 Mana Potion against Undead Shining Aura Player Attacks/spells do +10% damage against undead, and damage done by undead against you is reduced by 5%.
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