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=EC 2025= Factory Arena OOC

 
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7/19/2025 20:59:38   
  Starflame13
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Welcome, Factory Participants! This thread will be your Out-Of-Context forum for the competitors of the [link=LINK]Factory Arena[/link] to discuss tactics, collaborations, and plots, as well as to ask questions of your fellow combatants and to provide any additional details necessary to clarify your character or your actions. It should also be used for necessary communications with the Director in requesting extensions. As a reminder, you are required to post every 4 days. While I will do my best to provide 24 hour warnings, please do not rely on these. I must be informed in advance if an extension is needed.

Each of the combatants in this arena will be placed along the outer edges of the arena. The order in which you are listed in the roster is the relative location you enter the arena in, with the first competitor entering at the North-East (top-right) of the arena and moving clockwise around the edge of the arena. Alternatively, you can view this as the competitor listed above you will be on your right and the competitor listed below you will enter in on your left. All contestants are assumed to enter roughly at the same time, regardless of posting order.

Feel free to ask me questions within this thread, via PM, or via the AEF RP Discord Server if you have any details you would like clarified. Our Discord Server can be found here.

This was the music inspiration for Factory: Tides.

The Roster
Assignments Pending

In addition, I will be editing in any questions that may be useful for all combatants to read. Beginning with:

What are the dimensions of the arena?
This year, Factory is taking on a square design. Each boundary wall is 100 feet (30.5 meters) long, with the distance from the geometric center to any of the four corners being approximately 70 feet (21.3 meters). Two entrances are evenly spaced along each wall. The gears of the ceiling and floor are 40 feet (12.2 meters) above and below the platform. The bridges leading into the arena span a gap of 10 feet (3.05m).

But we have fewer than 8 in the arena!
While arenas are designed with a maximum occupancy of eight contestants, we'd rather let people spread out and have more arena variety than crowd everyone into a single arena. Any locations after the last person on the roster is placed will be considered vacant, and their entrances will remain closed. The first listed contestant

Do the doors out of the arena remain open?
Yes, although you would need to successfully make the jump to reach them. If you manage to do so, it will be considered forfeiting the fight.

Where are the tides?
The prism currently floats at a height of 10 feet (3.05m) above the floor of the arena. When struck, parts of the arena floor return to their molten state - flowing outwards in rivers to cascade over the side. This causes the light in the prism to go out. The rivers will remain in place until the prism is stuck again. In solid-state, the fighters can tell where the rivers would be due to the rippling pattern frozen in the copper - everywhere else is smooth and unpatterned. The rivers are each 15 feet wide (4.57 meters), and located in the center of the arena walls - one flowing North to South, and one flowing East to West. They are only 1 foot (0.3 meters) deep, but they flow at about the pace of a slow jog - and they do have the strength to push a fully armored person. If a person is in a river at the time they are re-frozen, they are spat out onto the solidified surface. Both physical strikes, such as a thrown object or a decently impressive jump, and magical attacks that carry force, like a fireball, will trigger the mechanism.


We’re getting judged now right? What are you looking for?
Each Director has their own writing elements that they look for and their own methods for selecting the Paragons (and, later, the Champion). I do not use an official point scoring system of any kind, but I do look at seven key criteria. In no particular order, they are:
Combat Activity (Use of Abilities, Reasonable Physical Actions, Pacing of Actions)
Character Interactions (Accounting for Opponent Actions, Dialog, Environmental Awareness/Acknowledgement)
Consistency (Writing Style, Mana/Stamina Usage, Cross-Post Awareness for Injuries/Actions/etc.)
Storytelling (Complimenting the Action, Relevancy to Combat, General Worldbuilding)
Character Personality (Growth/Development, Passion/Emotion. Show me why they want to win).
Technical Writing Ability
General Creativity & Uniqueness
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