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Archivist of Time poison mechanic bugged?

 
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2/21/2026 0:01:17   
Animenut1
Member

I don't want to submit a bug report since I don't know if this is intentional, but the poison caused by both the weapon and armor has its heal percentage REDUCED when re-applying the effect. The power marginally increases, but the heal percent rapidly drops with each hit landed when re-applying the poison on subsequent turns. This VERY quickly makes the heal amount entirely negligible within two or three turns. Is this how it's intended to function?
Post #: 1
2/21/2026 4:32:46   
Singularity
Member
 

Dont have an answer, but so far, do you like the set? Could you give a lil rundown
Post #: 2
2/21/2026 9:23:58   
Zeldax
Member
 

The weapon inflicts regular Poison while the armor skill inflicts Drain Poison. Combining regular Poison with Drain Poison of the same element will dilute the heal from the Drain Poison, which is intentional as far as stacking goes. Whether the weapon was intended to have Drain Poison like the armor skill, no idea.


@Singularity
Regular Calendar set is Light while the Collector version includes Earth clones. Weapon has a MRM toggle but all are 100% proc for some reason (hourglass for melee, book for ranged, staff for mage) and you can click on it twice for two levels of Poison infliction per hit (pays 15% weapon damage and 15/30% melee in SP). Shield gives -20 Poison potency. Armor is Dire lean with no secondaries, gives -10 Poison potency, and has what seems to be a Spell-based skill that inflicts Drain Poison per hit.
Post #: 3
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