Home  | Login  | Register  | Help  | Play 

Feral Garb

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> Feral Garb
Forum Login
Message << Older Topic   Newer Topic >>
3/4/2007 2:53:02   
Pae
Member

Feral Garb

Also see Primal Garb.

Level: 25
Price: 1,500 296
Sellback: 375 750 148
Location: Beastmaster Class Shop

Requirement: You need to be a Level 5 Rogue and a Level 5 Fighter to train as a BeastMaster.

COMBAT DEFENCE   Level 1-7   Level 8-10
     Melee:         25        30 
     Ranged:        25        30 
     Magic:         25        30 

ELEMENT MODIFIER Level 1   Level 2-10
      Fire:         95%        90% 
      Water:        95%        90% 
      Wind:         95%        90% 
      Ice:          95%        90% 
      Earth:        95%        90% 
      Energy:       95%        90% 
      Light:        95%        90% 
      Darkness:     95%        90% 


ATTACK
Hits: 1
Type: «As Weapon»
Element: «As Weapon»
Damage: 125% Base, 125% Random, and 100% Stats.
BTH: +0 plus Stats

DESCRIPTION
This totemic armor allows you to unlock your inner beast. Buy this armor only if you wish to go on the Beastmaster Quest and unlock skills such as Beast Claw, Internal Beast, and Tame Beast Spirit!






Level 1 - Beast Claw!

Call upon the savagery of the beast to make a powerful strike! You have a 25% chance of a critical strike for even more damage!

Hits: 1
Damage: 200% Base and Random, 100% Stat bonus
Element: Earth
Attack Type: Melee
MP Cost: 30 MP

Critical Strike
Damage: 400% Base and Random, 100% Stat bonus
Rate: 25%

Level 2: Resistance Bonus

Increased Elemental Resistance!

Level 3: Call Forth Beast!

Summon a wild beast to aid you in battle! New beasts become available as you level up.

MP Cost: 40 MP

3: Bat
4: Dragon
5: Frog
6: Hawk
7: Shark
8: Snake
9: Tiger
10: Wolf

Level 4 - Beastial Skin!

Embrace the power of the beast to adapt to your enemies' strengths!

MP Cost: 80 MP
Effect: Gives you an addition -10% protection against your enemy's lowest element and +5 against its highest defence.

Level 5 - Wild Force!

Increase the damage of your pets and guests by 30%!

Effect: Pets/Guests deal 130% Base and Random damage while wearing the Garb.

Level 6 - Beast Lore! - Guardian Only

Use your knowledge of beasts to flawlessly strike your enemies' weaknessess! Consumes mana based on damage done!

Hits: 1
Type: «As Weapon»
Element: Element Seeking
Damage: 150% Base, 150% Random, 100% Stats damage
BTH: +0 plus Stats
Effects:
  • There is a 25% chance of the attack dealing 300% Base, 300% Random, 100% Stats damage.
  • Drains MP equal [DamageDealt/2] - 5 MP (Minimum of 0 MP, maximum of all your MP).

    Level 7 - Internal Beast! - Guardian Only

    Unleash your inner beast to boost your statistics! Increases all of your stats by 10!
    MP Cost: 80 MP
    Effect: Increases all stats by 10 until the end of the battle or switch armours.

    Level 8 - Defense Bonus - Guardian Only

    Increased defense!

    Level 9 - Beast Mastery! - Guardian Only

    Call forth two beasts to help you at once!

    MP Cost: 90 MP
    Effect: Summons two beasts from "Call Forth Beast!"

    3: Bat
    4: Dragon
    5: Frog
    6: Hawk
    7: Shark
    8: Snake
    9: Tiger
    10: Wolf
    + Dismiss

    This will function as a single guest. You cannot summon two of the same guest.

    Level 10 - Tame Beast Spirit! - Guardian Only

    Use the monster's element and attack power, which you had previously defeated in the attack.

    1) Click the ability in the class skill menu.
    2) This causes you to forfeit your turn, pets and guests still attack.
    3) During the enemy's turn, you will "absorb" whatever attack it uses. If you change armors after "absorbing" an attack, you will lose it and will need to do steps 1-3 again.
    4) After "absorbing" the attack, you must defeat the monster without changing armors.
    Note: You will still keep the "absorbed" attack if you change armors in any battles after the battle you "absorbed" the attack.
    5) During the next battle, or any after that, select the Lv 10 ability again. You will mimic the attack that you "absorbed". The specifics of what you will mimic are: Element, # of hits, Damage Type (Melee/Ranged/Magic), base and random damage, and BtH. Special effects, such as life drain or MP damage, are not mimicked. You can only use the mimicked attack once.


    Details for Tame Beast Spirit courtesy of Kamui. Links and cleaned-up thanks to ayashi. Lv7 clarification from Ripper man5 and OW Yeah!!!!!!!!!!!!!. Corrections from fsb2nsxform and Dwelling Dragonlord. Skill tree from feral__john. Normal and Lvl6 attacks from Aelthai. Location from Sora Aeragorn. Guardian requirements from Rhowena.

    < Message edited by Koree -- 1/23/2013 2:40:30 >
  • AQ DF MQ AQW  Post #: 1
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> Feral Garb
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition