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Shadowoksen

 
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1/4/2005 17:36:36   
Odin
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Shadowoksen

Level: 65
Power Level: 65
Price: 3,117 Gold
Sellback: 1,558 Gold
Location: Yulgar's Intermediate Shop

Element: Darkness
Type: Melee
Damage: 12 - 27
BTH: 8

SPECIAL
Hits: 2
Element: Darkness
Type: Melee
Damage: 379.91% Base and Random each
Stats: No normal stats; 274.18% Lucky Strike damage each
BTH: +25 each
Rate: 30%

EFFECT
Normal Player Attacks take -1 BTH and deal *85/84 damage. Not Factored In.

DESCRIPTION
This darkness weapon was designed to take a big "bite" out of the competition.



Numbers thanks to Dev. Images and special details thanks to ArchMagus Orodalf. Write-up thanks in part to Aeryn. Price update thanks to In Media Res. New Numbers thanks to In Media Res.


Analysis

  • Special starts out with 733% Base, 733% Rand, and 529% Stats plus 28 BTH.

  • With two equally powerful hits, each hit does 50% damage.
  • Special takes -3 BTH and deals *85/82 damage.

    All this has ALREADY been factored into the above numbers.


    < Message edited by Carandor -- 4/8/2016 17:07:35 >
  • AQ  Revisions: 1 | Post #: 1
    4/30/2005 0:42:49   
    Jergal
    Code Fysh



    Shadowoksen

    «Darkness Temp Axe»

    Location: Quest for the Defender's Orb
    Level: 0
    Power Level: CharacterLevel-5 for Guardians. CharacterLevel -20 for Adventurers. This is to a minimum of YourLevel/2.
    Type: Melee
    Element: Darkness
    Damage: 1-10
    BTH: 0

    EFFECT
  • The weapon's Base and Random damage increase based on your Level. This affects all normal Player attacks and weapon Specials.

    Base:= round(6/5*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl))
    Rand:= round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base))
    BTH := round(PowLvl/8)
    *See Appendix

    SPECIAL
    Hits: 2
    Type: Melee
    Element: Darkness
    Damage: (0.2*XSpecial + 0.1*XNormal)*(100/.3)/ (Base + Rand/2)*85/82/2% Base and Random Each
    • XNormal: ((Base + Rand/2)*(100 + 3*PowLvl) + XStat/8*(100 + 6.6*PowLvl)/2) / 100.
    • XSpecial: round(-0.000349*PowLvl^3 + 0.0552*PowLvl^2 + 8.01*PowLvl + 167)/100 * (Base + Rand/2)
    • XStats: 2.1462*PowLvl + 10.399 , rounded to the nearest 5, to a minimum of 10 and a maximum of 200
    Stats: No Normal Stats; (100+6.6*PowLvl)*85/82/2% Lucky Strike Damage Each
    BTH:
    • If Power Level is below 90: ((min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8))-3 rounded down
    • If Power Level is above 90: ((200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8))-3 rounded down
    Rate: 30%

    *See Appendix

    EFFECT
  • Normal player attacks take -1 BTH and deal *85/84 damage. Not Factored In.

    DESCRIPTION
    An axe so dark and deadly that its very name may kill lesser monsters. (Note: This is a temporary level «Power Level» weapon)



    Picture thanks to Minion of Poelala. Correction from ZardX3. New image thanks to Wingman. New Stats thanks to In Media Res.






    Appendix

    Numbers are Per Hit

    Plvl	Dmg	BTH	SBR	SLS	SBTH
    0	3-8	0	76.94	51.83	-2
    5	4-10	1	95.84	68.93	0
    10	5-12	1	115.86	86.04	2
    15	6-14	2	137.69	103.14	4
    20	7-16	3	159.18	120.24	6
    25	7-18	3	181.94	137.35	8
    30	8-19	4	205.50	154.45	10
    35	9-20	4	229.13	171.55	12
    40	9-22	5	253.17	188.66	14
    45	10-22	6	278.47	205.76	16
    50	10-24	6	304.71	222.87	18
    55	11-25	7	329.29	239.97	20
    60	11-27	8	354.24	257.07	23
    65	12-27	8	379.97	274.18	25
    70	12-29	9	404.29	291.28	27
    75	13-29	9	429.84	308.38	29
    80	13-31	10	453.53	325.49	31
    85	14-31	11	479.77	342.59	33
    90	14-33	11	501.21	359.70	35
    95	14-34	12	521.34	376.80	37
    100	15-35	13	539.37	393.90	39
    105	15-36	13	557.98	411.01	41
    110	16-36	14	575.50	428.11	43
    115	16-38	14	590.28	445.21	45
    120	17-38	15	605.62	462.32	47
    125	17-39	16	619.52	479.42	47
    130	17-41	16	630.75	496.52	48
    135	18-41	17	642.15	513.63	48
    140	18-43	18	650.57	530.73	49
    145	19-43	18	658.44	547.84	50


    < Message edited by Dragoon23 -- 1/30/2013 18:33:05 >
  • AQ DF MQ  Revisions: 1 | Post #: 2
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