Eukara Vox
Legendary AdventureGuide!
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A Plea For Diplomacy by Bballman23 War is a way of life in Lore: from an early age, monsters and Adventurers are taught in the ways of Random Adventuring and questing. Warring provides exercise, stimulates the economy (after all, the only stores in Battleon are war-related shops), is always entertaining, and it is hard to imagine a Lore without constant warfare and fighting. I write to you today, however, to plead for diplomacy and friendship. Lore's wars begin in a flash. Hordes of enemies appear from the far reaches of the continent, led by a villain slighted somehow by the leaders of Battleon, and immediately the slaying begins. We might trade some insults and puns before whipping out our swords and axes and spears and maces, but there's never an honest effort to prevent a fight. The battles rage for weeks, with millions of monsters falling to Battleon steel. What, in the end, does it come to? The flight of a vanquished foe - who, of course, will return as soon as he raises another throng of monsters - and some war chest trinkets? Honest negotiation and openness would benefit all involved. The Devourer Saga and the combined efforts of Lore's races against The'Galin were great strides in the direction of true diplomacy, but the end of that struggle saw the return to pointless conflicts like the second Pirate vs. Ninja War. In order to prevent petty fights like these, I propose the creation of a governing body to promote peace and stability around Lore: the URGHCPMOC. The United Races, Groups, Hordes, Classes, Peoples, Monsters, and Other Creatures (URGHCPMOC) would be made up of representatives from Lore's many different inhabitants, and deal with issues like food supply (Twig eats all the fish and there's no way Willow Creek and Seahawk's farms provide all the food), the economy, and, of course, the would-be conquerors of Lore. Strong-arm tactics would give way to skillful wording and diplomacy, fostering understanding and cooperation among Lore's creatures for generations to come. Instead of risking life and limb on the battlefield, our most talented Adventurers will work to craft agreements with their counterparts; eventually, they will forget that they ever sharpened any weapons but their minds. And if, in the end, diplomacy still fails, we'll still have our swords and axes and spears and maces close at hand. At 200 Z-Tokens an item, storage must come with rust insurance.
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