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10/18/2009 21:50:52   
  Ianthe
 formerly In Media Res

 

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry.

As the Encyclopedia was before, these threads are not meant for asking questions. Please use Questions/Answers for that. Remember to check previous threads and Guides first.

Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots. Thanks!
AQ  Post #: 1
10/18/2009 22:45:54   
Mystical Warrior
Helpful!


quote:

here's a better pic of aum's plant the one in the previous thread has a forest background so this should be better



Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:28:30 >
AQ DF AQW  Post #: 2
10/27/2009 15:41:53   
Drakeh
Member

quote:

Aum plant israre


Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:29:06 >
AQ DF  Post #: 3
11/4/2009 21:12:53   
Overdrive
Member

quote:

The following masks should be put in the Accessories: Masks/Helmets page.

Gween Mask

Tribal Beast

Doomanoid

Mothman


Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:32:42 >
AQ  Post #: 4
11/5/2009 16:38:25   
infuturity
Member

quote:

Name: Power Shard VI:Doctor Boom
Level: 103
Price: 165,000 gold

Effect:
Costs 0 turns to equip

+45 to INT

Clicking on item Fills no-drop spell slot with Dr. Voltabolt's Light spell

Hits:2
MP Cost: 398
Element: Energy
Damage: Seems pretty powerful, but not insanely so.




Name: Power Shard VI:Varnak
Level: 103
Price: 220,000 gold

Costs 0 turns to equip/activate

Effect:

+6 to Melee, Magic and Ranged Defenses, +25 to DEX

Equips you with the Websplurter Weapon

Hits: 1
Type: Ranged
Element: Wind
Damage: Seems VERY respectable

Weapon attempts to entangle your foe in webs, giving it -40 DEX until it makes a successful save roll.



EDIT: @bilpurg: Yes, I know, that is the NAME of the spell, not its element.
Taken care of. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:37:56 >
AQ  Post #: 5
11/5/2009 16:42:39   
Bilurpg
Member

quote:

@ infuturity: its not light spell, its energy spell ;)
Taken care of. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:38:29 >
AQ  Post #: 6
11/5/2009 17:25:09   
Karika
Member

quote:

quote:

Logan's Unobtanium Claws are melee earth.

The weapon should be *= 1.09 BRS to compensate for the lack of special.

Lvl	32	45	59	70	88	93
Type	-	-	-	G	-	Z
PLvl	32	45	59	73	88	103
Base	9	10	10	11	11	12
Rand	7	9	11	13	14	16
BtH	5	6	7	8	8	9




Weapon file may be bugged, but these should be the stats.


From Chii.
Taken care of. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:39:03 >
AQ DF MQ AQW Epic  Post #: 7
11/5/2009 18:14:55   
Ubear
Member

quote:

Websplurter Weapon

Wind monsters are immune to entanglement.


Done ~Scakk

< Message edited by Scakk -- 11/24/2009 23:25:02 >
AQ Epic  Post #: 8
11/5/2009 19:37:54   
BexnDan
Member

quote:

Power Shard VI: Dr Boom

just a couple of additional points to infuturity's post above...


There is a SP cost of 31 SP per turn

The spell disappears at the end of the battle or if a different misc is equipped.

The name of the spell is Dr. Voltabolt's Lightning, not light which makes more sense.
Taken care of. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:39:13 >
AQ  Post #: 9
11/5/2009 23:35:22   
Mystical Warrior
Helpful!


quote:

Here's an image for the Power Shard: Logan


Here's an image for the Power Shard: Varnak


Here's an image for Power Shard: Irony Man


Here's an image for Power Shard: Hogg



Power Shard VI: Irony man
Effect: +20 Str, +7 Range Defense, +7 Melee Defense


Power Shard VI: Hogg
Effect: +40 to Str and End

Power Shard V: Varnak
Effect: +5 to Melee, Range and Magic Defenses, +20 Dex



Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:33:53 >
AQ DF AQW  Post #: 10
11/5/2009 23:46:18   
Apocalyptic Silence
Member

quote:

Here is the image for Power Shard: Dr. Boom



Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:34:57 >
Post #: 11
11/5/2009 23:50:28   
nosey123
Friendly!


quote:

Power Shard IV: Irony man
Effect: +15 Str, +7 Range Defense, +6 Melee Defense

Power Shard IV: Hogg
Effect: +35 to Str and End

Power Shard IV: Varnak
Effect: +5 to Melee, Range and Magic Defenses, +15 Dex


Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:34:05 >
AQ DF MQ AQW  Post #: 12
11/6/2009 0:19:41   
kittycat
Member

quote:

Power Shard V: Dr.Boom
level 88.
Gives 40 INT, when clicking on his head, the Lightning spell comes and here are some of the stats:
Hits: 2
MP cost: 331

Uses 26 SP per turn.


Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:35:29 >
AQ MQ  Post #: 13
11/6/2009 0:50:16   
Dark Tyreal
Member

quote:

yes you gain the hp difference when equipped.

upkeep for varnak VI is 46 sp per turn, and 28 for hog, both doesnt take a turn to equip.


Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:35:37 >
AQ DF MQ AQW  Post #: 14
11/6/2009 8:48:23   
BexnDan
Member

quote:

Upkeep for Varnak V is 38 sp per turn


Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:35:46 >
AQ  Post #: 15
11/6/2009 9:07:32   
  Scakk
Beyond


quote:

Dr. Voltabolt's Clone

Numbers given are TOTAL, not per hit

25G/45/59/60Z/88/103

Does NOT have a turn cost


Lvl	25	45	59	60	88	103
Type	G	-	-	Z	-	-
PLvl	32	45	59	73	88	103
MPLvl	30	45	59	69	88	103
INT	20	25	30	35	40	45
SP	10	15	19	20	26	31
Price	2670	6500	24000	4000	103000	165000
Sell	1335	3250	12000	Z	51500	82500




spell

Lvl	25	45	59	60	88	103
Type	G	-	-	Z	-	-
PLvl	32	45	59	73	88	103
MPLvl	30	45	59	69	88	103
Base	25	37	51	67	87	109
Rand	58	79	104	131	162	195
Stat	241	298	360	421	487	553
BtH	8	11	14	18	22	25
MP	118	166	215	253	331	398





Irony Man

32/45/38Z/73/85G/103

Does NOT have a turn cost


Lvl	32	45	38	73	85	103
Type	-	-	Z	-	G	-
PLvl	32	45	59	73	88	103
MPLvl	32	45	53	73	87	103
STR	10	10	15	15	15	20
Melee	4	5	6	6	7	7
Ranged	5	6	6	7	7	7
SP	15	18	18	21	22	25
Price	200	1500	1550	12000	20000	55000
Sell	100	750	Z	6000	10000	27500






Invincible Hogg

32/40G/59/73/78Z/103

Does NOT have a turn cost


Lvl	32	40	59	73	78	103
Type	-	G	-	-	Z	-
PLvl	32	45	59	73	88	103
MPLvl	32	43	59	73	85	103
STR	25	30	35	35	40	40
END	20	25	30	35	35	40
SP	16	18	23	25	24	28
Price	200	1000	6000	12000	8500	55000
Sell	100	500	3000	6000	Z	27500






Varnak (the spider wizard)

32/12Z/59/73/88/100G

SPCost is for all three on all the time.

Misc

Does NOT have a turn cost

Lvl	32	12	59	73	88	100
Type	-	Z	-	-	-	G
PLvl	32	45	59	73	88	103
MPLvl	32	36	59	73	88	102
Melee	4	4	5	5	5	6
Rang	4	4	5	5	5	6
Magic	4	4	5	5	5	6
DEX	0	5	10	15	20	25
SP	20	21	31	34	38	46
Price	3300	700	33000	72000	128000	220000
Sell	1650	Z	16500	36000	64000	110000



Weapon
Ranged
100% special

If the attack connects, attempt to impose Entangle


Lvl	32	12	59	73	88	100
Type	-	Z	-	-	-	G
PLvl	32	45	59	73	88	103
Base	5	6	6	7	7	8
Rand	15	17	19	21	22	24
BtH	5	6	7	8	8	9
Proc	100	100	100	100	100	100
SBRS	106	127	160	202	259	328
SBtH	4	5	7	9	11	12





Logan

32/45/59/70G/88/93Z

Misc

Does NOT have a turn cost

Lvl	32	45	59	70	88	93
Type	-	-	-	G	-	Z
PLvl	32	45	59	73	88	103
MPLvl	32	45	59	72	88	100
SP	14	19	24	30	37	43
Price	3300	9500	33000	65000	128000	11300
Sell	1650	4750	16500	32500	64000	Z




Weapon
Melee
Nospecial


Lvl	32	45	59	70	88	93
Type	-	-	-	G	-	Z
PLvl	32	45	59	73	88	103
Base	9	10	10	11	11	12
Rand	7	9	11	13	14	16
BtH	5	6	7	8	8	9



Done ~Scakk

< Message edited by Scakk -- 11/19/2009 22:36:08 >
AQW  Post #: 16
11/6/2009 10:41:25   
  Scakk
Beyond


quote:

New image for Amulet of Drakonnan


http://i22.photobucket.com/albums/b328/scakk/AoD.jpg

Added, thanks! ~Koree

< Message edited by Koree -- 11/6/2009 12:19:33 >
AQW  Post #: 17
11/6/2009 15:31:05   
Kaelin
Member

quote:

I'm not sure if this is an issue because the MP costs and spell power come out correctly, but the PLvL and MPLvL appear incorrect for Dr. Boom. They would be:

Lvl	25	45	59	60	88	103
Type	G	-	-	Z	-	-
PLvl	32	45	59	*73	88	103
MPLvl	30	45	*59	*69	*88	*103


Yes, they were typoed in the writeup - when I was correcting them originally, I got onto the wrong line and overwrote the PLvl with the MPLevel. The costs were done correctly and I've corrected Scakk's post. ~Aelthai
Taken care of. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:40:47 >
AQ  Post #: 18
11/11/2009 20:37:52   
jimij770
Member

quote:

It seems the varnak webslinger does not work on wind monsters. don't know if this is a bug.
Nope, that's intended.

Taken care of. Thanks! ~In Media Res


< Message edited by In Media Res -- 2/23/2010 19:41:04 >
AQ DF MQ AQW  Post #: 19
11/12/2009 6:59:15   
johnnyquest.aqrocks
Member

quote:

It has been highlighted that ^the above weapon, the webslinger, does not work on wind elementals. Someone spotted this earlier in Info Submission.
Taken care of. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:41:21 >
AQ DF  Post #: 20
11/14/2009 0:01:47   
Mortus Est
Member

quote:

There seems to be an error somewhere.

The Power Shards definitely DO have a turn cost.

Equip a shard with your SP at half or so and you can see it drop as you take your turn by the amount shown (e.g. Irony Man drops mine by 25 per turn).

Turn 1: 471SP - I attack without a shard on and it rises to 507 that's +36SP that I get every turn.

Turn 2: 507SP - equip Irony Man shard - Drops to 482 (-25 equipping cost)
Turn 2: 482SP - attack - drops to 457 after my attack (-25 AGAIN) - rises to 493 (+36) after the enemy turn - That's +11SP per turn instead of the normal +36SP.


Is that a bug or is the information incorrect.
Taken care of. ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:41:45 >
AQ DF  Post #: 21
11/14/2009 0:08:27   
Mystical Warrior
Helpful!


quote:

@Mortus Est That's correct...since you gain 36 sp per turn...and use 25 sp per turn because of the irony shard...36-25=11 and do remember that the Irony Man shard requires 25 sp per turn to be maintained
Taken care of. ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:42:06 >
AQ DF AQW  Post #: 22
11/14/2009 17:59:21   
afterlifex
Legend-X


quote:

There is a typo in the Scrumptious Bora'jee pedia entry.(see bolded below)

quote:

Lcoation: Trescol - Ka'Navena's Hunting Party


needs to be Location

Scrumptious Bora'jee


Fixed in all versions. ~Scakk

< Message edited by Scakk -- 11/19/2009 22:40:05 >
AQ DF MQ AQW Epic  Post #: 23
11/16/2009 21:33:50   
Mark Chung
Member

quote:

quote:

There seems to be an error somewhere.

The Power Shards definitely DO have a turn cost.

Equip a shard with your SP at half or so and you can see it drop as you take your turn by the amount shown (e.g. Irony Man drops mine by 25 per turn).

Turn 1: 471SP - I attack without a shard on and it rises to 507 that's +36SP that I get every turn.

Turn 2: 507SP - equip Irony Man shard - Drops to 482 (-25 equipping cost)
Turn 2: 482SP - attack - drops to 457 after my attack (-25 AGAIN) - rises to 493 (+36) after the enemy turn - That's +11SP per turn instead of the normal +36SP.


Is that a bug or is the information incorrect.


Hello Mortus.

Great to see you here. It seems that you've confused turn cost and upkeep cost. The power shards, indeed, has NO turn cost. A turn cost means that when you equip that particular item, you will lose/end your turn and thus being unable to attack/drink potions etc. Upkeep cost means the amount of SP needed each turn to keep the item/guest active. Based on your situation/case, it's very evident that this is NOT an error. The Power Shards, indeed, has upkeep cost, but no turn costs.

Regards,
~Mark
Taken care of. ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:43:47 >
AQ AQW Epic  Post #: 24
11/23/2009 11:10:41   
NecroDrake
Member

quote:

The Astramorph series are missing from the Miscallaneous/Accesories Index.
Fixed. Thanks! ~In Media Res

< Message edited by In Media Res -- 2/23/2010 19:53:32 >
AQ DF MQ AQW  Post #: 25
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