Home  | Login  | Register  | Help  | Play 

Cheezard

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Pets / Guests >> Cheezard
Forum Login
Message << Older Topic   Newer Topic >>
7/21/2010 20:37:36   
  Scakk
Beyond


Cheezard

Also see: Guardian Cheezard 10/110

Level: 30
Power Level: 30
Price: 2,500 53
Sellback: 1,250 26
Location: Zardmaster: Evolution!

Element: Earth
Damage: 5-16
Stat: 174%
BTH: +7
Training Difficulty: 9
CHA Level: 30

ATTACK RATES
Rate at 0 CHA: 62.5%
Rate at 9 CHA: 67%
Rate at 75 CHA: 100%

ATTACK 1
Hits: 1
Element: Earth
Type: Melee
Damage: 4 base, 8 random, and 122% stat damage
BTH: +6 plus Stats

ATTACK 2
Hits: 1
Element: Earth
Type: Melee
Damage: 7 base, 14 random, and 228% stat damage
BTH: -4 plus Stats

ATTACK 3
Hits: 1
Element: Earth
Type: Ranged
Damage: 2 base, 4 random, and 65% stat damage
BTH: +10 plus Stats

EFFECT
If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

Level: 30 vs MonsterLevel
Major: 75 vs MonsterEND
Minor: 0 vs MonsterLUK

Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 9; Recommended CHA 75


    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava

    < Message edited by Dragoon23 -- 6/9/2012 5:22:23 >
  • AQW  Post #: 1
    7/21/2010 20:38:06   
      Scakk
    Beyond


    Cheezard

    Also see: Guardian Cheezard 10/110

    Level: 50
    Power Level: 50
    Price: 6,000 336
    Sellback: 3,000 168
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 8-26
    Stat: 240%
    BTH: +12
    Training Difficulty: 54
    CHA Level: 50

    ATTACK RATES
    Rate at 0 CHA: 40%
    Rate at 54 CHA: 67%
    Rate at 120 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 6 base, 13 random, and 168% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 10 base, 24 random, and 315% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 3 base, 7 random, and 90% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 50 vs MonsterLevel
    Major: 120 vs MonsterEND
    Minor: 15 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 54; Recommended CHA 120


    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava

    < Message edited by Dragoon23 -- 6/9/2012 5:22:48 >
  • AQW  Post #: 2
    7/21/2010 20:38:25   
      Scakk
    Beyond


    Cheezard

    Also see: Guardian Cheezard 10/110

    Level: 70
    Power Level: 70
    Price: 10,000 2617
    Sellback: 5,000 1308
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 13-38
    Stat: 306%
    BTH: +17
    Training Difficulty: 94
    CHA Level: 90

    ATTACK RATES
    Rate at 0 CHA: 20%
    Rate at 94 CHA: 67%
    Rate at 160 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 9 base, 18 random, and 214% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 17 base, 33 random, and 401% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 5 base, 9 random, and 115% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 70 vs MonsterLevel
    Major: 160 vs MonsterEND
    Minor: 30 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 94; Recommended CHA 160


    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava

    < Message edited by Dragoon23 -- 6/9/2012 5:23:12 >
  • AQW  Post #: 3
    7/21/2010 20:38:43   
      Scakk
    Beyond


    Cheezard

    Also see: Guardian Cheezard 10/110

    Level: 90
    Power Level: 90
    Price: 45,000 21007
    Sellback: 22,500 10503
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 18-51
    Stat: 372%
    BTH: +22
    Training Difficulty: 134
    CHA Level: 90

    ATTACK RATES
    Rate at 0 CHA: 0%
    Rate at 134 CHA: 67%
    Rate at 200 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 13 base, 23 random, and 261% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 24 base, 43 random, and 488% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 7 base, 12 random, and 140% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 90 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: 50 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 134; Recommended CHA 200


    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava

    < Message edited by Dragoon23 -- 6/9/2012 5:23:34 >
  • AQW  Post #: 4
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Pets / Guests >> Cheezard
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition