Dax
Remember The Name
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quote:
We've released EpicDuel, Alpha Version 1.2.0. While this update adds several new features including more weapons, bug fixes, balance changes, and interface updates, version 1.2.0 also includes a major structural change to the way visual assets are loaded and handled within the game.* Abuse reporting feature Fixed bug leading to losses and free XP when canceling battles Added 16 new weapons Interface changes (actions panel, selected character panel) AOE skills now have reduced cost when attacking a single target Balance changes (SuperCharge now draws from a "% conversion range" rather than a fixed percent) Buddy list sorted by online / offline Fixed strength buff causing primary and sidearm damage range to appear overstated Improved language filter *NEW ASSET INFRASTRUCTURE The new asset infrastructure will allow us to grow the graphical aspect of the game much larger than before. We've developed a system that loads external graphical assets including weapons, armors, maps, etc, into the game. Previously, these elements were embed within the game file. The problem with the old system was that as more and more visual elements were added, the file size continued to grow larger, and the initial load time increased. Now, visual assets will be loaded on demand, improving the long term performance and scalability of the game.
< Message edited by Omni -- 10/30/2010 1:33:28 >
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