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12/23/2009 17:20:53   
Vampire Fexy
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Viking

Level: 1-40
Price: 0 Credits
Sellback: 0 Credits

Location: Frostval '09 Gift - Final Week, Monthly Rare: Viking

HP: 110
EP: 75
EP Regen: 7

Resistances:
  • 80 Immobility
  • 9 Ice
  • When stunned, all damage taken is reduced to 0.

    Description: This powerful ice warrior was created as a special gift for Frostval! levels up with the pilot - Max Level = 40!
    Image: Viking

    *Thanks to UltimaKomoto for correction, Homecat52 for special info!*

    < Message edited by Peachii -- 5/25/2011 6:17:29 >
  • AQ DF MQ AQW  Post #: 1
    3/31/2011 14:25:09   
    Icy
    Gone with the wind


    Frostval Axe

    Equip Slot: Front Arm
    Damage Ranges: 6-70 (Scaled)
    Damage Type: Ice
    Hits: 1
    Energy: 2-60 (Scaled)
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • "Viking Power! +X to Crit!", Adds X to your Critical Rate. X is a number between 30 and 80.
  • "Kald Skar! Damage over time", Inflicts an HP DoT on enemy for 3 turns.

    Combos: None

    Description: This frozen axe has an incredible critical chance. It's severely low temperature leaves the enemy with a lingering chill.
    Attack Image: Attacking!



    Fryse Spyd

    Equip Slot: Back Arm
    Damage Ranges: 6-70 (Scaled)
    Damage Type: Ice
    Hits: 2
    Energy: 2-60 (Scaled)
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • "True Aim! +X Damage!", First hit does +X% more damage. X is a number between 30 and 80
  • "Fryse Spyd! Damage over Time!", Inflicts an HP DoT equal to 1.5X weapon damage over 3 turns.

    Combos: None

    Description: This incredible double spear hurts more when it's ripped out
    Attack Image: Attacking!

    *Thanks to UltimaKomoto for original entry!*

    < Message edited by Peachii -- 5/25/2011 6:14:08 >
  • MQ  Post #: 2
    3/31/2011 14:28:03   
    Icy
    Gone with the wind


    Viking Ball and Chain

    Equip Slot: Front Shoulder
    Damage Ranges: 6-70 (Scaled)
    Damage Type: Ice
    Hits: 2
    Energy: 2-60 (Scaled)
    Cooldown: 2
    Bonuses: None
    Special Effects:
  • First hit, on-hit, activates "Ball and Chain weapon increases in power!", increases the damage dealt by the weapon by 50%. This effect is shared between both shoulders, and stacks.

    Combos: Special effect is shared between both shoulders, and stacks.

    Description: A ball and chain weapon that becomes increasingly effective the more it is used!
    Attack Image: Attacking!



    Viking Ball and Chain

    Equip Slot: Back Shoulder
    Damage Ranges: 6-70 (Scaled)
    Damage Type: Ice
    Hits: 2
    Energy: 2-60 (Scaled)
    Cooldown: 2
    Bonuses: None
    Special Effects:
  • First hit, on-hit, activates "Ball and Chain weapon increases in power!", increases the damage dealt by the weapon by 50%. This effect is shared between both shoulders, and stacks.

    Combos: Special effect is shared between both shoulders, and stacks.

    Description: A ball and chain weapon that becomes increasingly effective the more it is used!
    Attack Image: Attacking!

    *Thanks to UltimaKomoto for original entry!*

    < Message edited by Peachii -- 5/25/2011 6:14:33 >
  • MQ  Post #: 3
    3/31/2011 14:32:38   
    Icy
    Gone with the wind


    Frozen Cannon

    Equip Slot: Body
    Damage Ranges: 6-70 (Scaled)
    Damage Type: Ice
    Hits: 5
    Energy: 2-60 (Scaled)
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • First hit: "Ragnarok! Increasing damage per hit!" - Each hit deals more and more damage
  • Last hit: "Odin's Grasp! - Attack Damage returning slowly!" - Inflicts -40 Boost to enemy to returns at +5 a turn for 4 turns. This effect will override all other Boost nerfs.

    Combos: None

    Description: This freezing cannon is the ultimate weapon for the warrior seeking Ragnarok. Gives the wielder a damage boost and weakens the enemy.
    Attack Image: Attacking!



    SubZero Gaze

    Equip Slot: Head
    Damage Ranges: 6-70 (Scaled)
    Damage Type: Ice
    Hits: 2
    Energy: 2-60 (Scaled)
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • First hit: "Blinding Flash! Attack Bonus: -80. Returning over Time" - Inflicts -80 to the enemy's Bonus that returns at +20 per turn for 4 turns. This effect overrides other Bonus nerfs.
  • Second hit: "Blindness Advantage!" - Improves user's Bonus by 80 decreasing by -20 per turn for 4 turns. Overrides other Bonus buffs.

    Combos: None

    Description: The concentration of the warrior increases in battle while the opponent trembles in fear!
    Attack Image: Attacking!

    *Thanks to UltimaKomoto for original entry!*

    < Message edited by Peachii -- 5/25/2011 6:17:12 >
  • MQ  Post #: 4
    Page:   [1]
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