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1/22/2012 15:32:53   
DunkThatOreo
Member

I believe the main problem in this game is the price. The time it takes to fully enhance one nonvarium weapon is completely ridiculous.
The price to enhance one varium weapon is ridiculous as well. Every single thing they do/put in this game always involves money.
Why can't they make a simple update where it involves no money being wasted to be the top dog of something? Like in beta, I remember
the updates didn't involve players having to waste money for something that would be outdated or boring by next week or next month. It's like
the team is throwing everything they can into the game without thinking and just adding random prices where we have to waste our hard earned or our
parents hard earned money. What happened to wisemans varium package price idea? I say that enhancements for nonvars shouldn't exceed at most
50k credits for 10 enhancements. It not only lessens the gap between nonvars and vars, they don't need to waste countless hours everyday to just
enhance that one weapon they always wanted to fully enhance so they can finally compete against varium players. Should we get more credits
everytime we win a battle, like say 64 credits instead of 32? How much should enhancements be decreased by because I know we all want the prices to go
down. Basically how can we solve having to waste so much time and money to where we can just play daily but not go crazy and play five hours straight
to get that one weapon and enhance it yet you have to play 30 hours more to enhance it half way -.- Discuss
Epic  Post #: 1
1/22/2012 15:56:21   
PivotalDisorder
Member

they added 2 power hours, they added the Frysteland war, they added encumbrance [using items 4 levels early] and eventually
they will also add scaling for credits earned through 1v1/2v2/Juggernaut. so credits aren't as hard to come by as they used to be
but I do agree that enhancement costs are way too high, just why would they change the price when people purchase them now?

10k package isn't even enough to gear and enhance one character anymore.

House items are also stupidly priced, and the "Decorate your House" competition was what's known in some schools as a shameless cash-in.
Post #: 2
1/22/2012 16:05:08   
DunkThatOreo
Member

Yeah you're right, but think about the nonvariums. It's about three times as hard for them to get weapons and enhance them. How many nonvars do you know
have the top nonvar gear enhanced all the way? besides JariTheMighty :P
Epic  Post #: 3
1/22/2012 16:34:28   
PivotalDisorder
Member

Yeah I did agree with you, the pricing is ridiculous. usually costs more than the item cost itself, just to add 7-10 stats.

if they reduced the price by 75% for credit AND varium enhancements, I would still say it is still too high.

my suggestion is to make enhancements part of your character so they are a one time purchase, but not a chance of that happening $$$
Post #: 4
1/22/2012 16:42:52   
  Battle Elf
has ten 1v1 wins


On the house contest,

Many people ALREADY had house items, and I saw ALOT of great non varium submissions. As one of the winners I didn't buy any extra varium and I think I spent a total of 500 varium, which isn't that much

Just my opinion
Battle elf

< Message edited by Battle elf -- 1/22/2012 16:43:27 >
AQW Epic  Post #: 5
1/22/2012 16:54:09   
PivotalDisorder
Member

@Battle Elf: the credit prices are ridiculous too but I accept your point that credits don't usually cost anything but time.

I did suggest removing a 0 from all house item prices to actually make houses a great feature, rather than a credit/varium
sink for old school players who have excess amounts of either. imagine how great the comp would of been if they did that
Post #: 6
1/22/2012 17:03:31   
Sipping Cider
Member

Enhancement costs are ridiculous, especially for the credit option. However, with encumbrance, power hour, and missions I think the rest of most prices are pretty do-able. Until enhancement costs get fixed, I just wont enhance anything beyond a few points.
Epic  Post #: 7
1/22/2012 18:11:24   
DunkThatOreo
Member

Yes getting as much credits as you would need to enhance every wep u have is possible, but that takes a long stache time to do it.
Enhancing shouldn't cost more than the weapon itself because enhancements just buff your weapon by 4-10 stats depending what you have.
170 thousand credits to enhance 10 times? That is horribly time consuming to reach when you're a nonvarium. yeah you can npc every hour but thats only 480
credits an hour. 480x24 is only 11,520 credits. Thats like what 3 enhancements? How do you go from 3k for one enhancement to 170k for 10 enhancements?
Epic  Post #: 8
1/22/2012 18:31:01   
PivotalDisorder
Member

@Dunk: the only reason that the credit prices are so high is because they want you to use varium instead.
it seems the argument is "varium costs money, credits cost time" therefore the former is more favourable than the latter, for AE.

also it seems they don't want normal non-var players to be fully enhanced, instead they improved the non-var items to be closer
to var items and then the difference between the two would mainly be the enhancements. but like most ideas and features in this
game, it was poorly managed and in some cases, still is. the release of powerful non-var items seems to of dried up it since the
harvest armor drop, resulting in a large gulf between var and non var players yet again.

< Message edited by psibertus -- 1/22/2012 18:34:41 >
Post #: 9
1/22/2012 18:34:05   
Chosen 0ne
Banned


@Dunk, why do you have so much dex right now? Lol.
DF AQW Epic  Post #: 10
1/22/2012 18:35:57   
DunkThatOreo
Member

Pretty much what I think but of course credits will cost time but how much time do they expect us to use to
reach these insanely high prices? Now whatever happened to wisemans idea?
@chosen I don't use that account anymore, not sure why I have so much dex guess it's my favorite stat next to strength :P

< Message edited by DunkThatOreo -- 1/22/2012 18:37:08 >
Epic  Post #: 11
1/22/2012 18:38:19   
Chosen 0ne
Banned


@Dunk
Go to oz world 7 so i can add u.
DF AQW Epic  Post #: 12
1/22/2012 18:39:21   
DunkThatOreo
Member

Ok but now lets only discuss what this thread is about :P
Epic  Post #: 13
1/22/2012 19:05:21   
Stabilis
Member

I stopped reading @ "wasting our parents hard earned money" because I have a job... but yes, the currency is very expensive in relation to life-time.
AQ Epic  Post #: 14
1/22/2012 19:12:43   
One Winged Angel1357
Member


Also slot number 10 can be expensive as anything because there are no F2P weapons with 10 slots and Varium players can have an unholy amount of credits(It is because of Fay Beee's complaint/suggestion that the amount of credits that is show is increased) that they can throw at enhancements instead of Varium.


Correct me if I'm worng but 8 slots is the most any F2P weapon has and if I'm wrong its 7 because Caden's Wraith has 6 and I know rares have more
AQ DF AQW Epic  Post #: 15
1/22/2012 19:14:09   
DunkThatOreo
Member

@greenrain Nice observation?
Epic  Post #: 16
1/22/2012 20:59:49   
Stabilis
Member

Thanks. Rub A535 Heating Pads.
AQ Epic  Post #: 17
1/22/2012 21:47:12   
Goony
Constructive!


The game has to be financially viable or it all falls over eventually...

But, the cost of enhancements needs to scaled based on weapon level because a gun at level 1 might cost 500 credits and to enhance it 1 stat point cost 3500 credits. Something wrong there ;)

I agree with the cost for weapons, enhancements, power exp and power tokens... But any varium that influences the outcomes of daily events, without playing, should be removed. I could possibly agree with varium enhanced items being used to influence the alignment war and/or event war, but on the basis that the players must battle to earn them. (e.g. The recent frysland war you could enhance war bomb to super bomb, so to get war bomb you must battle. OR Varium enhanced battle tokens to fire faction weapons) Defeats the purpose of the game to allow money to bypass. Another classic is the warkills required for ranks, basically if they had of dropped the the value by 50% then the war would be 1.5 million difference instead of 3 million...

If they could possibly implement robots effectively so that it gave players another option to invest in their ability to win battles and gave the devs another way to generate income could work. While, discussing pricing on this forum is futile and not allowed, I do think Wiseman was onto something ;)

< Message edited by Goony -- 1/22/2012 22:29:46 >
Epic  Post #: 18
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