Goony
Constructive!
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The game has to be financially viable or it all falls over eventually... But, the cost of enhancements needs to scaled based on weapon level because a gun at level 1 might cost 500 credits and to enhance it 1 stat point cost 3500 credits. Something wrong there ;) I agree with the cost for weapons, enhancements, power exp and power tokens... But any varium that influences the outcomes of daily events, without playing, should be removed. I could possibly agree with varium enhanced items being used to influence the alignment war and/or event war, but on the basis that the players must battle to earn them. (e.g. The recent frysland war you could enhance war bomb to super bomb, so to get war bomb you must battle. OR Varium enhanced battle tokens to fire faction weapons) Defeats the purpose of the game to allow money to bypass. Another classic is the warkills required for ranks, basically if they had of dropped the the value by 50% then the war would be 1.5 million difference instead of 3 million... If they could possibly implement robots effectively so that it gave players another option to invest in their ability to win battles and gave the devs another way to generate income could work. While, discussing pricing on this forum is futile and not allowed, I do think Wiseman was onto something ;)
< Message edited by Goony -- 1/22/2012 22:29:46 >
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