ajs777
Member
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ok so if each individual hit was its own entity so each physical (not refering to the physical element for weapons but like when you actaully hit your enemy with your primary) attack has its own chance to crit,defelct, and block for example, a gun that hits two lower damage hits, each hit has a chance to deflect, crit or just hit, so that would lead to choice in weapons, the ACP and ACP k for example, you buy the ACP you have the chance of having more damage if it crits but also less if it deflects, the ACP k one of the hits deflect but that leaves the other one to still hit therefor the deflections doesn't have as much of an effect on your total hit, and the second hit could still possibly crit or like berzerker or cheapshot when they get blocked its can change that battles out come in a second, so what if when using the zerk skill each hit has the chance to block, hit, or crit, same for cheap shot or even double strike and how about the bounty hunters normal strike that they hit two lower numbers that would effect an STR bount a bit, and the bounts rage with the 3 strike combo thing and mercs rage with the kick and strike deal i dunno does this even sound like something that would help? or would it pull ED lower, i have been brainstorming like alot recently because i loved to play this game, i thought this sounded like it would bring new possibilities to ED *ya i spelled effect wrong in the title, no need to point it out*
< Message edited by ajs777 -- 5/19/2011 16:09:07 >
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