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EpicDuel Delta: Class Upgrade Skills

 
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6/29/2011 17:05:52   
Retrosaur
Member
 

Hey community,

My computer can't load the game right now (UNFORTUNATELY T.T), so I am requesting that all of you help pitch in and post skills (to help EDWiki, we haven't updated yet). This is to also help others who are considering class change, so that they can look at skills before buying. Hope you enjoy. Edit: Can a dev or mod make this an =ED=, so that others who don't know of the epic duel wiki (epicduelwiki.com), can use this too.

Thanks to Light Stridr for the nice ASCII skill trees and thanks to H4ll0w33n for the skills information.

Concurrently we have established that:
==========================================
Blood mages have:

----Heal-----------Fireball---------Technician----
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
Plasma Cannon--Blood Lust------Plasma Rain---
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
--Berzerker-----Intimidate---------Overload---
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Assimilation---Super Charge----Deadly Aim---

Fireball=Physical Plasma Bolt
Plasma Cannon=Energy Bunkber Buster

(skill tree ^)
==========================================
Tactical Mercenaries have:

----Heal---------Double strike---Hybrid Armour
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
----Maul---------Technician------Smokescreen
#########//###||#########||#####
########//####||#########||#####
#######//#####||#########||#####
######//######||#########||#####
----Reroute--------Frenzy-------Artillery Strike
###||#########||###\\###########
###||#########||####\\##########
###||#########||#####\\#########
###||#########||######\\########
Surgical Strike-Atom Smasher-Toxic Grenade

Toxic-Grenade = Deals unblockable physical damage and a Poison DoT.
Frenzy = Returns a portion of damage done as hp. Similar to Cyber Hunter's Static Charge.

==========================================
And FINALLY Cyber Hunters:

----Heal---------Cheap Shot---------EMP-------
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
###||#########||#########||#####
-Technician-----Static Charge--Defence Matrix
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
--Multi-Shot-----Malfunction------Venom Strike
#########//###||###\\###########
########//####||####\\##########
#######//#####||#####\\#########
######//######||######\\########
Plasma Grenade--Massacre-----Shadow Arts--

Plasma Grenade = Energy Stun Grenade, same base 30% chance stun
Static Charge = Returns portion of damage done as energy

(Skill Tree^)
==========================================
~Chronos

< Message edited by hypedxlord -- 6/29/2011 22:24:44 >
AQW Epic  Post #: 1
6/29/2011 17:09:17   
The Galin Killer
Member

I've seen some of the Blood Mage skill tree. Not all of it.
There's Fireball, which is a physical attack like plasma bolt.
Plasma cannon, which is exactly as described.
Berzerker, Intimidate, and bloodlust as well.
Super Charge, Overload, Deadly aim, Technician, and heal is still there.
That's the skill tree. :D Note that these are not in order, just the skills.

< Message edited by The Galin Killer -- 6/29/2011 17:11:44 >
Post #: 2
6/29/2011 17:18:13   
xxmirxx
Member
 

were do you read skills
AQ Epic  Post #: 3
6/29/2011 17:19:16   
The Galin Killer
Member

There are people there who have already upgraded. I just checked out the skill tree.
Post #: 4
6/29/2011 17:21:03   
King azwan
Member

try and please get someone to get the skill tree up so we can see it.
DF AQW  Post #: 5
6/29/2011 17:21:12   
Retrosaur
Member
 

Thanks!

Anyone seen tac merc or cyber hunter? Ty
AQW Epic  Post #: 6
6/29/2011 17:25:44   
BoomBoomDoom
Member

Cyber Hunter has the Plasma Grenade, Mal, Hybrid, and Static Charge.
DF  Post #: 7
6/29/2011 17:27:27   
edwardvulture
Member

Tac merc has smoke screen o.o and reroute with hybrid.

< Message edited by edwardvulture -- 6/29/2011 17:28:04 >
AQ DF MQ  Post #: 8
6/29/2011 17:27:58   
StriderAigis
Member

oh god somke sreen
AQ DF AQW Epic  Post #: 9
6/29/2011 17:35:38   
Retrosaur
Member
 

Thanks! Anyone have more information?
AQW Epic  Post #: 10
6/29/2011 17:37:30   
Sir Xander
Member

.......BL is gone from Hunters
AQ DF MQ AQW Epic  Post #: 11
6/29/2011 17:38:53   
Retrosaur
Member
 

Changed! Thanks Sir Xander ~Chronos
AQW Epic  Post #: 12
6/29/2011 17:41:37   
H4ll0w33n
Member

New Class Skills+Trees:

Blood Mages have:

1.Field Medic
2.Fireball-----physical version of Plasma Bolt
3.Technician
4.Plasma Cannon-----Energy version of bunker buster
5.Bloodlust
6.Plasma Rain
7.Bezerker
8.Intimidate
9.Overload
10.Assimilate
11.Supercharge
12.Deadly Aim

1-2-3
| | |
4 5 6
../| |
7 8 9
| |\
10.11.12


(skill tree ^)

Tactical Mercenaries have:

1. Field Medic
2.Double Strike
3.Hybrid Armor
4.Maul
5.Technician
6.Smoke Screen
7. Reroute
8. Frenzy--- Turns damage dealt to HP
9. Artillery Strike
10. Surgical Strike
11.Atom smasher
12.Tactical Grenade---Damage overtime like poision

1-2-3
| | |
4 5 6
../| |
7 8 9
| |\
10.11.12

(Skill tree^)



And FINALLY Cyber Hunters:

1. Field Medic
2. Cheap Shot
3. EMP
4. Technician
5. Static Charge---Damage to energy
6. Defense Matrix
7. Multi Shot
8. Malfunction
9. Poision
10. Plasma Grenade--- Energy version of Stun Grenade
11. Massacre
12. Shadow Arts

1-2-3
| | |
4 5 6
../|\
7 8 9
../|\
10.11.12

(Skill Tree^)


Notes:
Every class has technician

< Message edited by H4ll0w33n -- 6/29/2011 17:54:24 >
Post #: 13
6/29/2011 17:45:32   
elm street
Member

tac mercs have technician.. double..
Epic  Post #: 14
6/29/2011 17:52:41   
mehmehmehmeh
Member
 

Cyber Hunter is almost impossible to use..only passive skill is shadow arts.
Post #: 15
6/29/2011 17:53:26   
H4ll0w33n
Member

add my post to ur main one hyper, i have all skills are trees
Post #: 16
6/29/2011 17:54:15   
AQWPlayer
Member

Tactical Mercenary skills:
1. Field Medic
2. Double Strike
3. Hybrid Armor
4. Maul
5. Technician
6. Smoke Screen
7. Reroute
8. Frenzy
9. Artillery Strike
10. Surgical Strike
11. Atom Smasher
12. Toxic Grenade
Skill Tree:
1..2...3
|...|...|
4..5...6
../.|...|
7..8...9
|...|..\
10.11.12
AQW  Post #: 17
6/29/2011 17:55:34   
Artimus
Member

@mehmehmehmeh:

perhaps you might actually have to use skill?
AQ MQ  Post #: 18
6/29/2011 17:57:18   
xxmirxx
Member
 

Once again I was right Cyber Hunters will be over powering told you staff hate mages.
AQ Epic  Post #: 19
6/29/2011 17:59:12   
Angels Holocaust
Member

Mages only have 1 passive lolz.
Post #: 20
6/29/2011 18:01:28   
elm street
Member

xxmirxx plz to god try to figure a build for ch i would love to see it
Epic  Post #: 21
6/29/2011 18:02:33   
xxmirxx
Member
 

bounty have most of mages skills seriously how annoying whats worst they use my idea by switching skills.
AQ Epic  Post #: 22
6/29/2011 18:02:48   
H4ll0w33n
Member

@above

BH have 1 passive mages have 2

BH:

SA

Mage:
DA and BL

< Message edited by H4ll0w33n -- 6/29/2011 18:03:16 >
Post #: 23
6/29/2011 18:04:41   
zion
Member

Angels - Bloodlust and DA
AQ DF MQ AQW Epic  Post #: 24
6/29/2011 18:06:57   
Hun Kingq
Member

They took away mages reroute gave it to the merc let them keep atom smasher and bounties keep EMP taking away the same amount of energy, I hope not, while they left assimilation at max 10 that is really screwed up. They took away defense matrix so we have nothing to boost our defenses only technician to boost the mage resistance while the merc has hybrid armor and technician to either have extra resistance or have extra resistance and extra defense. I hope they come up with something that will help boost the mages defense and resistance because now because of more energy based skills we need to put more points in energy and health to have eneough to use some or all skills. To have good amount of health restored looks like we need max blood lust so either we have to have less points for deadly aim or assimilation and if that is the case then they should have increased the amount of energy assimilation takes away and gives back and increased the amount of bonus damage points deadly aim gives to the side arm.

So with no way to increase the blood mage defense who now thinks mages combining the physical and energy armor will make them over powerd?
Epic  Post #: 25
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