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2V2 and CLASSES!!!!!!!!!

 
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7/15/2011 2:56:21   
yellaboyung
Banned


Well i'm a Tactical Mercenary atm. And I'd like to see more BH or Mages in 2v2!!! Sure you meet some of them, and only a couple are good. All classes are believed "Equal" at earlier levels. But now to me, it's just not fair to them! The Devs gave bh and mages a useless skill . That useless skill is their Multi's. I believe you guys done enough equaling of the classes. But I bet nobody has noticed nothing is helping TM and BH in 2v2. Dont some of you mercenaries know what im talking about? We own 2v2 and always win it everyday. AND 1v1 sometimes. It's time they get a 2v2 buff and show us what they cn do!
AQW Epic  Post #: 1
7/15/2011 2:58:55   
Shadowlord9k
Member

BH Multi was actually pretty decent on my old build.
AQ DF AQW Epic  Post #: 2
7/15/2011 3:01:39   
yellaboyung
Banned


Yea but you have to waste all those stat points in Dex or waste skill points on Reflex boost when you could use those extra points on something else if it was buffed. A merc needs like, 45+40 or something like that for a 60-62 multi. If u r a bh n tryed multi with 45+40 dex, it hits like 57.
AQW Epic  Post #: 3
7/15/2011 3:09:14   
goldslayer1
Member

there many reasons why the multi on tech mage and BH isn't as strong as artillery.
1) they can both be used twice with little ammounts of energy as both of these classes can regain energy in order to be able to do it twice.
2) tech mages and reroute would allow them to use their multi twice if they get enough energy.
3) the stats required to make these skills stronger are defensive stats (dex and tech) there for would give them tanking capabilities if they tank.
4) techmages combined with 5 focus would get good robot damage if they spammed tech for the multi.
5) BH dex spamming + shadow arts would cause them to be blocking more than usualy (like half of the time its just pure blocks if not all of the time)
6) BH and their bloodlust would regain quite alot of HP back if their multi was strong and they spammed dex.
7) tech mages and their multi + malf would be a devastating combo.
AQW Epic  Post #: 4
7/15/2011 3:13:35   
yellaboyung
Banned


Gold i dont mean as strong as artillery. I mean like...just a little stronger than it is now! Its pretty much a useless skill ESPECIALLY for bh. At least tech mages can malfunction then multi. BH has that weak (no offense) tiny multi that doesnt do much damage unless u load seriously on dex, which takes away from other skill or stat points! Everyone knows its pretty much useless for lvl 25+. With a mercenary you dont need much for a decent multi. Just some average support.

Also they wouldnt have to spam dex for a decent multi. They have to spam deex NOW for a decent multi, increasing blocks.

< Message edited by yellaboyung -- 7/15/2011 3:16:37 >
AQW Epic  Post #: 5
7/15/2011 6:18:00   
Callisto
Member

@Gold
1)So can TM
2)Again,so can TM
3)Putting on shield would waste one turn and it would only affect one multi,while at merc,they spam supp and have 2 devastating attacks(multi and aux).Both have very high chance of critting which gives them high advantage against mage's or bh's multi.
4)Not everybody has robot plus 5 focus would mean less stats on tech,I am 5 focus tech mage and highest tech I can get with decent hp is 100.That is with enhancements,again,not everybody can do that.
5)True but insanely high supp makes mercs crit more than usually so this would only make it somewhat even.
6)Yes but also,spamming dex would mean lower resistance.Weak spot right there.
7)TM have smoke+multi,already devastating combo.
See,on every point you mentioned I can find that TM already have everything they need to be devastating.That is what makes them and their multi op.If they can have ''useful'' multi,why can't other classes?
Sure I could spam tech,make it 100+,but that would leave me with so many weaknesses I wouldn't even survive to multi.While at the same time TM have hybrid,reroute,smoke AND multi.They have it all.

< Message edited by Callisto -- 7/15/2011 10:02:09 >
AQW Epic  Post #: 6
7/15/2011 6:31:53   
yellaboyung
Banned


Callisto just made some very awesome points. Wow lol
AQW Epic  Post #: 7
7/15/2011 6:35:58   
goldslayer1
Member

@callisto
1) yeah but mercs have more defense and usualy more res than mages so they will regain energy slowly. and tac merc ddoesn't tank with res/def in the process
2) again they would have to take more damage and they will most likely have to heal by then.
3) ok i wasn't talking about reflex and technician here i was saying that if they spam normal base stat + modifiers they would have tanking and a good multi. not to mention if Bh spamms dex they would have block.
4) u can spam more than that. in fact theres a staff that gives over 30 tech when fully enhanced.
5) insanely high support also means either low hp or low defense with bad attacks. whats the point of doing a crit once in a while if it will only go up to like 35 damage on the gun? and hit 5-10s when they dont crit
6) a bunny borg energy will cover that.
7) ????
8) u forget that the % of defen ignore was remove from artillery this includes the normal mercs.
and how can u have a devasting combo if hybrid maxxed = 10 points, reroute maxxed (for most energy returned) = 10 points
artillery maxxxed for best damage = 10 points. do u honestly expect to have a good smokescreen after that?

9) i already explain why they cant have a usefull multi. do u want tanking BHs blocking everything doing 70-100 damage per multi and then regain like 20-35 hp back? for that 1 turn.

5 focus builds would be obsolete to these spammers because they would block all the time. and if they had 5 focus they would hit all the time because of high dex.

so manny "weakness" is exasperating. first off u have an armor energy. second of u have energy shield -.-. and reflex boost.
and i already explain about the maxx hybrid, multi and reroute.
AQW Epic  Post #: 8
7/15/2011 7:28:50   
yellaboyung
Banned


@Gold-
U Just mistaken everything i meant in that one reply. You say that Tech Mages n their malfs w/Multi is a devestating combo right? Well what about Tact Mercs and smoke?? Look...all i'm saying is that Tact and Merc are OP at 2v2 and it has been this way since beta.

Also something that could be done to bh multi that wouldnt really harm anything is add a Tech requirement. ANDDD B4 you say that then they will make tank builds, remember that BH Tank builds arent as good as Merc Tank builds. So this is why that extra buff on multi will even out the 2v2 battles for bh.

For Tech Mage, I say the multi should be just about as strong as Artillery strike now that i think of it. If Tacts can have a smoke and a multi, why cant mages have Malf and Multi???

Also one last thing. You say since mercs have more defenses than mage so u will regain energy slowly...Well i took a look around that and i had a double multi + heal build!!!! I multi twice and still had a powerful heal! This is why that statement didnt really make since to me. Btw i only had 61 energy. Not a large investment.
AQW Epic  Post #: 9
7/15/2011 7:44:09   
goldslayer1
Member

@yella
yeah except that smoke runs on tech, and support doesn't give u tanking capabilities. big difference.
of course smoke and artillery will be a good combo if u spam support and IF u have high smoke. but each of those combined for 2 players have high energy requirements
and reroute wont help because maxxing hybrid artillery and reroute only gives u 1 point for smoke.

dude idk if u know rogue ninja. but he has thought out builds and gets about 80% with poison builds in 2 vs 2.
idc if u bbelieve it or not i saw him on the boards i saw his build, he also told me himself.
there are also mages who are good at 2 vs 2. so its not about ur multi but about ur skills and strategy u use to play this game.

and for that last part. heres the thing.
u had more base energy didn't u?
because lets see a heal and a 2 multi for 2 enemies is (assuming ur heal is lvl 1 and multi is maxxed)
44 + 44 + 17 = 105
now lets assume u only put enough energy to have a maxx multi thats 45 energy
60 energy would require for u to get damaged by 200 hp. therefor i believve what u just told me about 2 multies and heal is a lie.
unless u multied then heal, then boosted and had ur partner healed and boost u. thats a load of balony
AQW Epic  Post #: 10
7/15/2011 7:55:36   
yellaboyung
Banned


You have to use 1 health booster (probably if needed) and 1 energy booster for the build to work XD! but hey, still worked. Also Not every BH has rogue ninjas abilities, stats, lvl, and weapons. Soooo it'd be pretty rare for a bh to be like him. What i'm talking about will help all bh's in all levels. Rogue is one of a kind obviously.
AND THAT 2 MULTI BUILD I MADE IS 1v1!!! not 2v2!

And for the end of the 1st thing u said, You DONT need to max reroute at all. 5 Reroute is actually plenty if u get it. and it gives u extra points on your smoke, which will therefor make you have a decent smoke and a raging multi for a tact!
AQW Epic  Post #: 11
7/15/2011 8:00:26   
goldslayer1
Member

@yella
so ur saying that no other human can do what a human did?
basically ur calling those who cant do it incompetent and lack skills and strategy (by skills i dont mean skill tree)

i still dont believe that u can get enough hp to use multi twice and heal once.
its 2 vs 2 the enemy will either gang on u, or ur partner. and if they do it on ur partner u wont be able to do multi twice.
AQW Epic  Post #: 12
7/15/2011 8:03:44   
yellaboyung
Banned


I told u the build is 1v1!!!!!!!!!!!!! Aux, multi, Strike, Strike (or maybe gun), Health booster, Energy Booster, RAGE MULTI!!!!!!!

ANNDDDD If you didnt notice, this game IS NOT like real life. If you are unable to achieve the stats of Rouge Ninja (preferably non variums) Then you wont do so well!
AQW Epic  Post #: 13
7/15/2011 8:06:21   
goldslayer1
Member

ok so let me get this straight. u wasted 2 turns on boosting?
i will be very surprise if that even works out.

and its rogue ninja, not rouge ninja

and the point is? i mean if ur not giving effort into making ur builds should u really complain?
its like saying the run was too hard when u didn't give it ur all.

< Message edited by goldslayer1 -- 7/15/2011 8:08:51 >
AQW Epic  Post #: 14
7/15/2011 8:09:16   
yellaboyung
Banned


Yesh i wasted 2 turns on boosting. I took enough damage to rage quickly though (But usually u wont rage your multi. This happened twice?)
I had this build yesterday just seeing who had the better 2 Multi build. Me or him. (he was a mercenary at the time with 64 energy and he used 2 energy boosters) *Him* is my friend.
And its not very High %. Somewhere around 85% win ratio. I used it for like 30 wins so idk....its boring.

< Message edited by yellaboyung -- 7/15/2011 8:10:54 >
AQW Epic  Post #: 15
7/15/2011 8:12:13   
goldslayer1
Member

@yella
so if it worked for u (because of strategy and im sure u asked ur partner to help) doesn't mean th class itself is OP. if not then BH is OP. and all those people who get 95%+ with BH are using an OP class.
AQW Epic  Post #: 16
7/15/2011 8:17:01   
yellaboyung
Banned


what do you mean my partner gold??!?! I TOLD U THIS WAS A 1v1 BUILD XDDDDDDD

And in 2v2 everyone knows mercenaries own at it and you will rarely find awesome 2v2 bh players and tech mage players!!!! Everyone isnt able to have enhancements or even varium. So they cant all be those rare great bh 2v2ers or rare great 2v2 mages.
AQW Epic  Post #: 17
7/15/2011 8:20:48   
goldslayer1
Member

@yella
ohh 1 vs 1 -.-
why are u discussin 1 vs 1 when this thread is about 2 vs 2?
anyways yes its possible for 1 vs 1. but honestly a waste of time.

and most of the people who complain and say they loose to tac merc those tac mercs are most likely varium (hence the class change)
so saying that they cant make good builds because they are non vars but then say tac mercs are OP and the non vars complain saying thye loose to tac mercs. well OF COURSE u will loose to varium tac mercs if ur a non var -.-

< Message edited by goldslayer1 -- 7/15/2011 8:21:00 >
AQW Epic  Post #: 18
7/15/2011 8:26:55   
yellaboyung
Banned


Because you said something about Mages being able to double multi when god knows they wont be able to in 2v2 XD Neither can mercenaries. And if mages try to double multi, most likely they will heall or die b4 the 2nd multi.

And the 2nd thing u said. I have a lvl 25 tact merc NON VARIUM And im owning all those poor Bh's and Mages throughout 2v2! u_u Their multi does very little damage on me. then i use mine n they are gone! They dont know what to do or who to turn to for advice. Little of them know we even have forums XD! Also, my non varium tact merc owned this lvl 28 mage with all beta and founder armor. And he had like +70 something dex ad +30 something tech! I have a Mjolner, a lvl 9 gun, and an aux tht does 22 damage. And i ended up winning in the 2v2. FROM RAGE MULTI :D!!!!!!!!!!!!! Yet, his tech mage partner raged hia multi as well and did 20 something on me (forgot sorry!) This was 2 days ago i think. or 3 if u count right now.
AQW Epic  Post #: 19
7/15/2011 8:33:06   
goldslayer1
Member

@yella
mages regain energy faster than mercs because they dont tank so much.
and if they put an extra base energy (like up to 56) they can multi once wait till they have enough energy and multi again

ok see thats unfair right there. ur comparing an expirienced player who made it to lvl cap on another account to a new player that doesn't know alot and probably never saved credits for good items to player with varium and probably has good items and thought out builds.

again items dont always make the player.
u know who Doctus is?
he's a non var tech mage with 36K+ wins and less than 1200 losses. he's got about 95%-96% ratio on 1 vs 1.
its the player not the items or class.

idk if u know xxmirxx he's also a non var tech mage. and quite good.

< Message edited by goldslayer1 -- 7/15/2011 8:35:22 >
AQW Epic  Post #: 20
7/15/2011 8:37:49   
yellaboyung
Banned


The last thing u said: THATS 1v1! NOT 2v2!

The 1st thing u said:
quote:

And if mages try to double multi, most likely they will heall or die b4 the 2nd multi.

They will get heavily murdered. And if u say they can shield themselves, they will be requiring more energy and less skill points for things such as deadly aim.

ALSO on the 2nd thing u said:
He has a lvl 9 gun. Mjolnir, and a lvl 19 aux.
quote:

Also, my non varium tact merc owned this lvl 28 mage with all beta and founder armor. And he had like +70 something dex ad +30 something tech!


THAT GUY WAS EXPERIENCED D:
AQW Epic  Post #: 21
7/15/2011 8:41:49   
goldslayer1
Member

@yella their shield defense matrix should be giving them like 20 defense at lvl 1 or 2. thats only about 10 energy.
they can certainly live long enough for 2 vs 2 even with boost.
quote:

The 1st thing u said:
quote:



And if mages try to double multi, most likely they will heall or die b4 the 2nd multi.

i didn't say that, u did.


quote:

ALSO on the 2nd thing u said:
He has a lvl 9 gun. Mjolnir, and a lvl 19 aux.

quote:

Also, my non varium tact merc owned this lvl 28 mage with all beta and founder armor. And he had like +70 something dex ad +30 something tech!

again i didn't say that, u did.

and if the tech mage was good he would have won.
a good tech mage can beat any class or build.

< Message edited by goldslayer1 -- 7/15/2011 8:42:08 >
AQW Epic  Post #: 22
7/15/2011 8:45:52   
Remorse
Member

I agree, I think all they need to do is make the other classes multi's just as powerful as the merc's.

Plus the argument agianst is silly, They say if you make BH multi to strong theyd gain too much health....

But the mercs Hybrid works twice as much as they are getting attacked twice as much in 2v2 so why shouldn't the BH BL do the same?? or for at least one attack..

< Message edited by Remorse -- 7/15/2011 8:47:35 >
Epic  Post #: 23
7/15/2011 8:46:08   
yellaboyung
Banned


1st thing u said: Everything is backfiring on u now :) YOU just said earlier they will spam tech/dex for multi's. How will they spam that when they can have a Requirement for their multi to worry about??? AlSO Thet will need support for a lvl 1-2 shield to be 20 defense. Also dont forget weapon requirements and they need decent health to live. AND Dont forget decent energy needed to multi twice even with reroute. AND It's called AVOIDING PHYSICAL DMG if they use shield. Easily use energy damage. If they put on both shields, now they r screwed because of lack of energy for a 2nd multi. DONT FORGET they need to heal as well :)

SOOOOo its not so OP bro :)
AQW Epic  Post #: 24
7/15/2011 9:58:27   
goldslayer1
Member

quote:

1st thing u said: Everything is backfiring on u now :) YOU just said earlier they will spam tech/dex for multi's. How will they spam that when they can have a Requirement for their multi to worry about???

/facepalm
u can fill the requirements for ur wep and then spam dex -.-
u can even have 5 focus and spam over 100 dex. 5 focus covers MOST requirements.
so now u got bots. u got tanking, blocking, good hits (cause of high dex u wont be blocked much), and u got bloodlust to keep ragining health.

if the multi for BH is as strong as merc.
this would be my 2 vs 2 build for BH
health: 95
Energy: 55
Str: 57 +20
Dex: 55 +61
Tech: 34 +24
Sup: 32 +4

1|1|5
1|M|1
M|1|0
4|1|0


it allows me to tank and deal good damage. i can go with A the multi then cheapshot/EMP
or smoke strike strike and then massacre.
and BTW they mage and BH multi dont require any stat.
artillery is the only one that has stat requirement.


< Message edited by goldslayer1 -- 7/15/2011 10:02:47 >
AQW Epic  Post #: 25
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