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1/3/2012 4:32:40   
Koree
Legendary AK!!!



Full Metal Santa

«Fully offensive Mastercraft armor that protects from Fire and Ice. Has a built-in Ice skill that can Freeze.»

Also see Full Metal Santa Z.

Level: [Level]
Power Level: [PLvl], Mastercraft
SP Level: [SPLvl]
Price: [Price]
Sellback: [Sell]
Location: Giftbox Armour [Version] (2011)
Element: Ice

COMBAT DEFENCE
Melee: [Melee]
Ranged: [Ranged]
Magic: [Magic]

ELEMENTAL MODIFIERS
Fire: [Fire]%
Water: [Water]%
Wind: [Wind]%
Ice: [Ice]%
Earth: [Earth]%
Energy: [Energy]%
Light: [Light]%
Darkness: [Dark]%

ATTACK
Hits: 2
Type: «Melee converts to Ranged; otherwise As Weapon»; «As Weapon»
Element: «As Weapon»
Damage: [Base]/2% Base, [Random]/2% Random, and [Stat]/2% Stats each
BTH: +[BTH] plus Stats each

SKILL:
    Ice Beam:
    Hits: 1
    Type: «Melee converts to Ranged; otherwise As Weapon»
    Element: Ice
    Damage: [SBase]% Base, [SRandom]% Random, and [SStat]% Stats
    BTH: +[BTH] plus Stats
    Cost: [SPCost] SP
    Effect: If the hit connects, it attempts to Freeze the monster for one turn. Ice-type monsters are immune to this effect*. The monster gets a bonus to its save** equal to 10 - (its Ice resist - 100)/10:

      Level: [PLvl] vs MonsterLevel
      Major: YourDEX vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    This is treated as a normal Player attack. If a Lucky Strike occurs, you receive an additional LUK/4 instead of LUK/2 from your stats.

*The monster cannot be Frozen
**The monster endures the freezing cold

DESCRIPTION
No need to give up an arm and a leg for this armour, it already resists chimney flames and bitter cold. It can also use an Ice Beam to Freeze your foes, and it doesn't get only ten uses before requiring a trip back to town!



Basic stats thanks to Xrai. Image thanks to arcangelgabrel. Numbers and appendix thanks to In Media Res.


Analysis

A fully offensive armor, so the normal attack is equal to 125% of an average armor attack.

The Mastercraft bonus is used to get an armor skill without a damage penalty; in this case, Ice Beam.
The Ice Beam is a full skill, which after compensating for the freezing effect deals 134.72% of the damage of the normal attack. It costs SP equal to [Normal SP Skill Cost] * [SPComp].

See the appendix in the second post for all the numbers.

< Message edited by Koree -- 1/3/2012 4:36:57 >
AQ  Post #: 1
1/3/2012 4:32:54   
Koree
Legendary AK!!!


Appendix

Basic Stats
Version is the version of Giftbox Armour that the armor previously was.
Level	5	10	15	20	25	30	35	40	45
PLvl	15	19	23	27	32	36	41	45	50
SPLvl	12	16	21	25	30	34	39	43	48
Price	220	385	550	880	1320	1980	2970	4400	6435
Sell	220	385	550	880	1320	1980	2970	4400	6435
Version	I	II	III	IV	V	VI	VII	VIII	IX

Level	50	55	60	65	70	75	80	85	90
PLvl	54	59	64	68	73	78	83	88	93
SPLvl	53	58	63	67	72	77	82	87	92
Price	9460	13805	20185	29480	43010	62755	85580	107140	134970
Sell	9460	13805	20185	29480	43010	62755	85580	107140	134970
Version	X	XI	XII	XIII	XIV	XV	XVI	XVII	XVIII

Level	95	100	105	110	115	120	125	130	135
PLvl	98	103	108	113	118	123	128	133	138
SPLvl	97	102	107	112	117	122	127	132	137
Price	170830	217030	276595	353430	452430	580085	744645	956780	1230295
Sell	170830	217030	276595	353430	570467	961252	1619748	2729351	4599098
Version	XIX	XX	XXI	XXII	XXIII	XXIV	XXV	XXVI	XXVII


Normal Attack
Numbers are total, not per hit.
Level	5	10	15	20	25	30	35	40	45
Base	181	196	211	226	245	260	279	294	313
Random	181	196	211	226	245	260	279	294	313
Stat	249	282	315	348	389	422	463	496	538
BtH	1	2	2	3	4	4	5	5	6

Level	50	55	60	65	70	75	80	85	90
Base	328	346	365	380	399	418	436	455	474
Random	328	346	365	380	399	418	436	455	474
Stat	571	612	653	686	727	769	810	851	892
BtH	6	7	8	8	9	9	10	11	11

Level	95	100	105	110	115	120	125	130	135
Base	493	511	530	549	568	586	605	624	643
Random	493	511	530	549	568	586	605	624	643
Stat	934	975	1016	1057	1099	1140	1181	1222	1264
BtH	12	12	13	14	14	15	16	16	17


Ice Beam
Level	5	10	15	20	25	30	35	40	45
SBase	244	264	284	304	330	350	376	396	422
SRandom	244	264	284	304	330	350	376	396	422
SStat	335	380	424	469	524	569	624	668	725
BtH	1	2	2	3	4	4	5	5	6
SPComp	1.38	1.35	1.35	1.34	1.33	1.3	1.27	1.3	1.28
SPCost	70	80	93	104	118	127	140	155	169

Level	50	55	60	65	70	75	80	85	90
SBase	442	466	492	512	538	563	587	613	639
SRandom	442	466	492	512	538	563	587	613	639
SStat	769	824	880	924	979	1036	1091	1146	1202
BtH	6	7	8	8	9	9	10	11	11
SPComp	1.3	1.3	1.28	1.29	1.28	1.27	1.22	1.22	1.22
SPCost	188	206	221	237	254	271	280	298	318

Level	95	100	105	110	115	120	125	130	135
SBase	664	688	714	740	765	789	815	841	866
SRandom	664	688	714	740	765	789	815	841	866
SStat	1258	1314	1369	1424	1481	1536	1591	1646	1703
BtH	12	12	13	14	14	15	16	16	17
SPComp	1.22	1.23	1.19	1.15	1.17	1.13	1.17	1.23	1.2
SPCost	340	364	372	380	409	417	454	499	514


Combat Defences
Level	5	10	15	20	25	30	35	40	45
Melee	27	28	29	29	29	30	31	31	32
Ranged	27	28	29	29	29	30	31	31	32
Magic	27	28	29	29	29	30	31	31	32

Level	50	55	60	65	70	75	80	85	90
Melee	34	34	34	35	35	36	36	37	37
Ranged	34	34	34	35	35	36	36	37	37
Magic	34	34	34	35	35	36	36	37	37

Level	95	100	105	110	115	120	125	130	135
Melee	38	39	39	40	40	41	41	42	43
Ranged	38	39	39	40	40	41	41	42	43
Magic	38	39	39	40	40	41	41	42	43


Resistances
Level	5	10	15	20	25	30	35	40	45
Fire	91	90	88	86	83	82	80	77	75
Water	97	96	95	94	93	92	92	91	91
Wind	97	96	95	94	93	92	92	91	91
Ice	91	90	88	86	83	82	80	77	75
Earth	93	92	92	91	90	89	88	87	87
Energy	93	92	92	91	90	89	88	87	87
Light	93	92	92	91	90	89	88	87	87
Dark	100	99	97	97	96	95	94	94	94

Level	50	55	60	65	70	75	80	85	90
Fire	73	70	68	66	64	62	61	59	57
Water	90	90	90	90	90	89	89	89	89
Wind	90	90	90	90	90	89	89	89	89
Ice	73	70	68	66	64	62	61	59	57
Earth	86	86	85	85	85	84	84	84	83
Energy	86	86	85	85	85	84	84	84	83
Light	86	86	85	85	85	84	84	84	83
Dark	93	93	92	92	92	92	92	92	91

Level	95	100	105	110	115	120	125	130	135
Fire	55	53	52	51	49	48	46	44	43
Water	89	89	88	88	87	87	87	87	87
Wind	89	89	88	88	87	87	87	87	87
Ice	55	53	52	51	49	48	46	44	43
Earth	83	83	82	82	82	82	81	81	81
Energy	83	83	82	82	82	82	81	81	81
Light	83	83	82	82	82	82	81	81	81
Dark	91	91	91	91	91	91	91	91	91


< Message edited by Balu -- 6/10/2012 13:05:44 >
AQ  Revisions: 1 | Post #: 2
Page:   [1]
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