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whats ur streak?

 
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2/8/2012 22:05:02   
goldslayer1
Member

my current streak is 8 losses in a row. all with heavy bad luck in them.

WIN streak:
solo: around 200
team: 80 (i remember getting 80 for sure in 1 day but didn't count the ones before that day so it could be more)
jugger: 100 something (maybe at around 120 dont remember for sure)

< Message edited by Scakk -- 2/9/2012 17:02:25 >
AQW Epic  Post #: 1
2/8/2012 22:08:06   
Agiluz
Member

Winning Streaks:
1 vs 1 - 36
2 vs 2 - 29
1 vs 2 - 10

Losing Streaks:
1 vs 1 - 3
2 vs 2 - 7
1 vs 2 - 2

< Message edited by Agiluz -- 2/8/2012 22:11:54 >


_____________________________

Rogue Ninja
Post #: 2
2/8/2012 22:26:31   
Master Volcon
Member

If I ever got 8 losses in a row I would log off in rage or change my build because it is obviously not working...
AQW Epic  Post #: 3
2/8/2012 22:34:27   
goldslayer1
Member

@master
all my builds work.
its just that bad luck has been under performing my builds effectiveness.

builds that i made that are suppose to get like 92%-94%
are getting me around 82%-86%


i seen people copy my builds (exact stats and all) and they get better %s than me cause their not as unlucky.

< Message edited by goldslayer1 -- 2/8/2012 22:36:18 >
AQW Epic  Post #: 4
2/8/2012 23:30:51   
Lord Nub
Member

A little 0% here....a little 0% there....and we got ourselves a game ladies and gentleman.

Gonna keep mentioning 0% minimums in every thread....actually maybe a sig?

Players should have more control over the outcomes.
AQ AQW Epic  Post #: 5
2/8/2012 23:33:34   
goldslayer1
Member

@lord
i got a suggestion. but might be hard to understand and im sure almost everyone who wouldn't understand will say no to it.
plus may be a little code hard-ish.
AQW Epic  Post #: 6
2/8/2012 23:42:46   
Lord Nub
Member

^ If 0's aren't possible, then 1's at least but players who sacrifice Dexterity to furher other stats, should not have the abilities associated with it ie. 4% blocks.

Same goes for every other luck effect such as Deflects, Crits, and Stuns. If players sacrifice Support and Tech, then they should not have those factors associated.

Makes the game revolve around luck. If players had ultimate control over these special abilities during stat placement, luck would then revolve around the players choices instead of EpicDuels "Destiny"
AQ AQW Epic  Post #: 7
2/8/2012 23:44:07   
Sipping Cider
Member

Builds that are supposed to get 92% win rates do not exist anymore unless you are fighing npcs. Understand that any win % above 50 means that you are better than most of the duelests out there. This might not seem so great when so many inexperienced players were around and when many skills were no good, but if your at max level you will only be fighting the best of the best and ballance is very good right now so super winning builds are not really around.

Since getting to level 34 takes so long most players understand the game by then so competition is harder for experienced players. The battle systen change where you fight players closer to your level rather than players 5 levels below your level also makes builds with super high win percentages less powerful seeming.

In addition, ballance has increased greatly so even if your opponent has a worse build their skills are not as bad as they were before ballance so when they get lucky they can win were as in the past they might not have.

Now a days you just have to settle for less when fighting at the level cap. The days of almost mindless winning with the occasional good opponent are over.
Epic  Post #: 8
2/8/2012 23:51:13   
goldslayer1
Member

quote:

Builds that are supposed to get 92% win rates do not exist anymore unless you are fighing npcs. Understand that any win % above 50 means that you are better than most of the duelests out there. This might not seem so great when so many inexperienced players were around and when many skills were no good, but if your at max level you will only be fighting the best of the best and ballance is very good right now so super winning builds are not really around.

Since getting to level 34 takes so long most players understand the game by then so competition is harder for experienced players. The battle systen change where you fight players closer to your level rather than players 5 levels below your level also makes builds with super high win percentages less powerful seeming.

In addition, ballance has increased greatly so even if your opponent has a worse build their skills are not as bad as they were before ballance so when they get lucky they can win were as in the past they might not have.

Now a days you just have to settle for less when fighting at the level cap. The days of almost mindless winning with the occasional good opponent are over.

im talking 92%-94% with NPCs. (back when they were good)
now because of bad luck its mostly like 82%-86% (unless i stop and NPC more to raise it)

there needs to be some type of devide.
theres no reason for a player (lvl cap or not) to have a bad build and beat those with good ones.

and im not just talking lvl cap players.

the other day i got beat by the same lvl 29 3 times. (also by other lvl 29s)
and all of them got lucky.

luck is just simply too much at this point.
no matter how good ur build is and how skillful u are.

luck will beat it.

@lord
luck factors need a revamp. and yes 0%s should happen.

< Message edited by goldslayer1 -- 2/8/2012 23:52:08 >
AQW Epic  Post #: 9
2/8/2012 23:55:51   
Remorse
Member

I got exactly 100 1v1 win fights in a row back in early gamma using a BH 5 focus build. (Not NPCIng)

I quit at 100 knowing that my luck of not having bad luck would run out xD



< Message edited by Remorse -- 2/9/2012 0:00:36 >
Epic  Post #: 10
2/8/2012 23:57:49   
Sipping Cider
Member

If you are talking NPCs then luck does nees to change. I like the idea of putting in the 0% and 100% for chances as well. This is also needed if tournaments will ever occur.
Epic  Post #: 11
2/9/2012 0:04:04   
Lord Nub
Member

^ I'm talking PvP. NPC's are a distraction and meant for players who can't handle PvP. Anything I ever talk about has nothing to do with such a feature that doesn't belong in a PvP game. Records should be

PvP based and everything else should just be extra features but that was ruined since day one and the developers obviously have no intention whatsoever of bringing us a more skillful battle mode that isn't

tainted by cowardice such as an Ally Link 2v2 mode. Anyway, way off what we were discussing lol but the two things that upset me the most are in this thread haha so couldn't resist ranting some more :)

AQ AQW Epic  Post #: 12
2/9/2012 3:46:49   
TurkishIncubus
Member

Win streak:
1vs1: 120-130

Lose streak:
1vs1: 4-5

i miss the old BH days before new classes and also old TLM

_____________________________

Epic  Post #: 13
2/9/2012 3:49:59   
gangster a
Member

14 losses beacuse of that luck chance ^^

52 wins 1v1 yippe

10 2v2 wins dont go on as much anymore

none for juggernaut never got the card battles take to long
AQ MQ AQW Epic  Post #: 14
2/9/2012 7:33:16   
supermasivo
Member

Win S: >200 (in a very good day) i remember when i had my support TLM before F.M nerf i made a 400-500 Streak in 4-5 hours (making sometimes 1-2 turn killing to some newbis with low health) i remember that day i finished second on leaderboard couse comicalbiker was first with more than 700 wins... unreachable and i had to dc... 5 hours is too much time playing for me :S
Lost S: < 5 (even < 3) Most of time i get 1-2 loses... maybe more sometimes when im unlucky.
Note: i put >< approaching the numbers...
Epic  Post #: 15
2/9/2012 10:27:35   
Cookielord12
Member

1v1 loss streak record.

24 (yup i play too many TLMs and CHs)
AQ DF AQW Epic  Post #: 16
2/9/2012 11:46:46   
Stabilis
Member

This is a totally irrelevant guess:

1v1 wins: No more than 20

1v1 losses: No more than 5

2v2 wins: No more than 10

2v2 losses: No more than 5
AQ Epic  Post #: 17
2/9/2012 12:24:33   
razackie
Member

I find it funny how several people are completely exaggerating their streaks, not that they're all that important. The thing is, to get any sort of decent streak you need a little luck... There are no entirely overpowered builds that have no anti-build; there are builds to combat every type of build. People use insane strength builds and get 4 turn kills even if defenses are high... Crits can factor into an even quicker demise. To get a high streak, you're relying on not getting anti-builds and you're relying on getting first strike the majority of the time. You're relying on the 96% prevailing over the 4% and you're relying on your o-so-important rage not being blocked or deflected. ED's been based on all these 'luck' factors pretty much since it started, or at least since I started playing. If a player with high dexterity and high strength only goes against players with mostly physical gear, of course they're going to get a good 'streak'.

AQ DF MQ AQW Epic  Post #: 18
2/9/2012 12:37:12   
caseybp
Member

We need win. And lose streak bouneses like for lose streeks u get extra +1 eng and pys def. For win streeks there should be an extra token bonuses.
AQ DF MQ AQW Epic  Post #: 19
2/9/2012 14:25:25   
goldslayer1
Member

quote:

Win S: >200 (in a very good day) i remember when i had my support TLM before F.M nerf i made a 400-500 Streak in 4-5 hours (making sometimes 1-2 turn killing to some newbis with low health) i remember that day i finished second on leaderboard couse comicalbiker was first with more than 700 wins... unreachable and i had to dc... 5 hours is too much time playing for me :S
Lost S: < 5 (even < 3) Most of time i get 1-2 loses... maybe more sometimes when im unlucky.
Note: i put >< approaching the numbers...

400-500 in 4-5 hours.
hmmmm i find that hard to believe.
did u perhaps dummy to get so many wins in short amount of time?
last i checked TLM at their best (even back then) only averaged about 50 an hour.
meaning for u it should have been 8-10 hours non stop.
AQW Epic  Post #: 20
2/9/2012 16:29:05   
supermasivo
Member

^ i never play more than 5-6 hours when i have nothing to study or work in college (i study for dentistry)
Yes, i had a 130> support TLM when F.M was not nerfed with 139 hp heal about 56-60 hp lvl 1 fm... critical hits everytime/ fast multi rage at 3rd turn... not hard to believe... dummying? never... NPCing? never... all my kills are 1vs1 with real players... i think its so pathetic npcing... seriouslly!
Gold sometimes i got 1 turn killing with 60-70 critical damage at first round in some low health low lvl ppls. and 90% of time 2-3 rounds...
1st: Zooka... (most of time crit) 2nd: multi lvl max. (before devs nerf the critical damage too)
i dont have to lie about it... ive show my skills to you in battle and if u dont have that clear anytime i can refresh u.

Salut! and GL.
Epic  Post #: 21
2/9/2012 16:33:21   
goldslayer1
Member

@super
im not accusing u of cheating or anything.
im just simply saying getting 100 wins in an hour.

thats a bit over the top. and just flat out unbelievable. (unless u were to cheat)

not even the old 2 turn merc could get 100 in an hour.
i doubt a tlm build thats made to last LONG battles (via high hp and high field medic) could be faster than a build made for speed.

with that said.
i still dont believe u did 400-500 wins in 4-5 hours.

so u either lied or exaggerated (or not realized u played more than 4-5 hours)

< Message edited by goldslayer1 -- 2/9/2012 16:34:33 >
AQW Epic  Post #: 22
2/9/2012 16:42:57   
supermasivo
Member

^ before nerfing it was really possible... and if i remember well when i got recruited by CAD my first day i made like a 300 wins in a few hours too (couse i was on summer vacations...) and if u remember before becoming a CH i was a TLM "since the beginning" user and there was two massive ratio builds... STR and Support... most of tlms was STR but i did not have equipment to make a decent str build so i decant for support.
now that i remember i think i have the screenshot with wins ammount but i cant prove the time spent...
But anyway this is offtopic... go ahead.

And i repeat now watching u edited ur post... i never play more than 4-5 hours even having vacations.... couse i think playing more time is a little bit "sickly" specially in summer days :B now in college period i never play more than 1-2hours... thats why most of time i get kicked by all time 24/7 ppls like "some facs"... most of time i play alone without any fac, have u realized?

< Message edited by supermasivo -- 2/9/2012 16:50:06 >
Epic  Post #: 23
2/9/2012 16:48:08   
rej
Member

1v1 win streaks- 237
2v2 win streaks- 19
juggernaut win streaks- 137

1v1 lose streaks- 5
2v2 lose streaks- 7
juggernaut lose streaks- 2
AQ DF MQ AQW Epic  Post #: 24
2/9/2012 18:16:29   
nico0las
Member

My worst losing streak sits at 15 at the moment, and that's only because I didn't continue playing with that build. This was actually the reason I abandoned playing on an alt (my highest loss streak on my main account is 5, due to my short temper), and created my main, on which I got founder and so on. My alt's build can only be described using three words not permitted on the forums.

In any case, my temper is so short I can't stand more than five losses in a row.
So here are my highest streaks:

1v1: 196 (recently, using dexterity tech mage, done over a 3 day period).
2v2: 83 (2v2 support tactical mercenary).
Juggernaut: 150 (support/4 focus tactical mercenary).

Losing streaks:
Highest 1v1 (alt): 15 (absolutely terrible BH strength build), I don't actually count this one, though.
Highest 1v1 (main): 5 (first time playing as a CH. Very bad strength build).
Highest 2v2 (main): 5 (dexterity BH. Very weak partners, the build is actually very good).
Highest Juggernaut (main): 4 (level 32 tactical mercenary 5 focus build).

Related to the build % conversation: I'm actually using a 85% rate dexterity mage (I had to make some tweaks here and there, I find the standard 34 varium one weak). Obviously, some times I get lucky, other times the opponent does, but on average that's what I'm looking at. Around 17/20 of my battles are wins nowadays. The build is centered around winning if four turns or less, but can also last longer if need be. It's still in progress, but it works so far.


< Message edited by nico0las -- 2/9/2012 18:24:21 >
MQ AQW Epic  Post #: 25
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