drodrae
Member
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I'm here to present you with a question which always affects the build diversity of a class: Which stat affects each class the most? Initially, this wasn't even much to consider in Beta, considering stats from gear were not enough to make much impact upon skills. But as more and more stat mods were given to players, skills grew in strength, which we have seen before only in lower levels, like max plasma bolt, bunker buster, multi shot. Of course, the skill rebalancing helped as well. Now, let's see which stat has the most impact per class. MERCENARIES: Support/Strength *Support affects/is required by... -Field Commander -Intimidate -Adrenaline -Maul *Strength affects... -Double Strike -Intimidate -Maul -Atom Smash BOUNTY HUNTERS: Support/Strength *Support affects/is required by... -Smoke Screen -Shadow Arts -Massacre -Energy Shield -Reflex Boost -Stun Grenade -Bloodlust *Strength affects... -Cheap Shot -Bloodlust -Massacre -Smoke Screen TECH MAGES: Technology *Technology affects/is required by... -Field Medic -Plasma Bolt -Overload -Plasma Rain -Reroute -Super Charge BLOOD MAGES: Technology *Technology affects/is required by... -Field Medic -Plasma Cannon -Bloodlust -Plasma Rain -Overload -SuperCharge CYBER HUNTERS: Technology *Technology affects/is require by... -Field Medic -EMP -Plasma Armor -Static Charge -Venom Strike -Plasma Grenade TACTICAL MERCENARIES: ? *Balanced? Now, all of this may not seem important to you, but in time, with more skill points to distribute, you'll want to have the stat that affects the most number of skills, thus increasing efficiency. But efficiency does not equal effectivity at our levels due to the fact that we can have only up to 3 skills at max before we run out of Skill points to distribute.
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