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IT Should be Simple

 
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4/15/2012 9:25:58   
Retrosaur
Member
 

Players with higher support should go first.

I'm constantly sick of having 20-30 points more support and still going last, and repeat battles often have the same outcome.

AQW Epic  Post #: 1
4/15/2012 9:31:15   
drinde
Member

Since the Medic Nerf and Deflect transfer, the stat has less and less effect now. Q.Q

The Devs did say they would buff the stat, but *sigh*

I think this skill should affect both RAGE and STARTING % more.

< Message edited by drinde -- 4/16/2012 8:51:23 >
DF MQ Epic  Post #: 2
4/15/2012 10:58:46   
Stabilis
Member

I support that the highest Support player should begin the match.
AQ Epic  Post #: 3
4/15/2012 11:22:34   
i like bounty hunter
Member

Support.

Im a chump
DF AQW Epic  Post #: 4
4/15/2012 11:56:26   
Sipping Cider
Member

I must agree that support is a dead skill now. If it had more of an effect on who went first that would be great, although level difference should still play a large role as lower levels are at such a disadvantage otherwise.
Epic  Post #: 5
4/15/2012 12:19:06   
rayniedays56
Member

Mostly supported :)


The medic nerf was good though, cause you would have high suport mercs with maxed artillery strike and a level one heal that could heal 40 pts
AQ DF MQ AQW Epic  Post #: 6
4/15/2012 12:28:37   
Smackie El Frog
Member

40? ty 61+ xD But support does need something...maybe a shorter cool down for the aux is needed?

_____________________________

AQ DF MQ AQW Epic  Post #: 7
4/15/2012 12:32:23   
rayniedays56
Member

Yep! :)


Medic could increase by support again, only don't make it so much this time :)


I think a three turn cool down on aux is fine...it's the gun that also needs a three turn cool down.


Example?


Firebolt from a Blood Mage, plus a raged gun...there

:)
AQ DF MQ AQW Epic  Post #: 8
4/15/2012 12:55:03   
Stabilis
Member

I digress, this current Field Medic that ALL classes have access to, is perfect, since heal-looping cannot be achieved through Reroute, Support, and Field Medic.
AQ Epic  Post #: 9
4/15/2012 13:41:40   
rej
Member

Supported. The player with the highest support should go first 100% of the time.
AQ DF MQ AQW Epic  Post #: 10
4/15/2012 14:01:54   
PivotalDisorder
Member

watch a 100 meter race in athletics. the guy who can start the fastest doesn't always start the fastest.
having higher support in game means you have a higher chance of going first, not a guarantee.


even when my TLM only had 70 support he went first in 2v2 so much more than any of my other characters, very noticeable.
Post #: 11
4/15/2012 14:07:08   
Joe10112
Member

Supported, but needs to be tweaked.

If you are 1 level below your opponent, you get a X support "boost" to determine if you go first, but does not show up (ie no real support buff in-battle, just a "handicap" for first-turn)
2 levels below, 2x support boost to go first, etc...

And if it's a tie, lower level goes first.
AQ DF MQ AQW Epic  Post #: 12
4/15/2012 14:22:21   
Basicball
Member

@Pivotal: yes, but they need to take out the advantage for being a lower level (imo)

the newer swimmers arn't allowed to jump in the pool first because it's their maiden race, do they?
AQ DF MQ AQW Epic  Post #: 13
4/15/2012 14:42:44   
PivotalDisorder
Member

in 1v1 if a player is lower level, they are usually gonna lose regardless, going first sometimes gives them a chance.
if they always went 2nd against higher level support builds, they would lose heavily every time.

in 2v2 I think it should be a bit different.

34-33 versus 33-33: I think the Team 2 should go first as they have more lower level players in the team, the team member with highest support being most likely.

34-34 versus 34-34: I think the player with highest support should go first as team levels are equal.

34-32 versus 33-31:I think the lowest level player from Team 2 should go first. Teams are equal for level, but Team 2 has the lower level players.

I think this should be a guide, but their should be a chance for a completely different order every fight, like their currently is.
Post #: 14
4/15/2012 15:05:51   
khalidon5000
Member

I agree this happens way too much.
Epic  Post #: 15
4/15/2012 16:32:52   
Retrosaur
Member
 

I know right? I'm 3 levels lower, yet somehow they go first. When I have a significant support advantage over them.

Something needs to change.
AQW Epic  Post #: 16
4/15/2012 19:34:22   
MrBones
Member

I agree. Support should go first. I have been saying that for a long time. All the 4 statistics must a meaning. Let's put less luck involve.

The fact that someone have alot more dex or tech or support must means something. If that happens, we will be able to have real strategy instead instead of clicking on anything at random and hoping for the best.

But of course, this game is design for kids. What it means is that the game should be easy to play, easy to understand and easy to positive results. So forget about all startegies. Just have fun and relax.

_____________________________

I am kind of a big deal, so don't act like you're not impressed.
- Abraham Lincoln
Epic  Post #: 17
4/15/2012 20:05:02   
Rayman
Banned


This Inst For Kids i think cuz i remenber it was 18+ Rate game.
AQW Epic  Post #: 18
4/15/2012 20:07:22   
MrBones
Member

Not since Artix bough the game RAY . . .

- Hank is now a ''cake maker'' even though his clothes are full of blood.

- The giggity emote have been censored

- and many other things I am forgetting.
Epic  Post #: 19
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