Arcanis
Member
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Rabbbabe,maybe the problem is in that that you try to even things out throughout all levels same way. Unless there was MAJOR shift in experience gain,it takes cca 10 k experience to get to lv 20.With power hours and relatively fast fights at lover levels,average player should get there in few days,lets say a week. Thats 1500 exp per day which is 50 wins per day. That was also always the reason why many people in 2v2 still use base weapons till lv 20 or so, lv growth speed makes many weapons not profitable in longer runs. Dynamic requirements on skills would work better than static ones, similar to medic and assimilate which depend on player level too. Str is the most viable stat mostly because 2 simple reasons: primary is always usable,and it can be used almost without any support from energy stat. Not to mention that the fact that the gun too depends on str,which with alternate weapons types makes a whole lot of whoopass possible in a row combined with any str dependable skill. Sure,one might say thats what blocks and deflects are for,but to base counterbuild on a factor determined by a RNG,which is,tbh, very suspicious in itself,isn't the path PvP should go.
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