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1.4.5a UPDATE RELEASE NOTES - May 18, 2012

 
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All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> EpicDuel Design Notes and Announcements >> 1.4.5a UPDATE RELEASE NOTES - May 18, 2012
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5/18/2012 16:55:49   
Titan
Member

The team introduced soooo many changes this week that I wanted to provide more specific details on what is happening behind the scenes, specifically for those features that you might not notice at first glance:

ADDED Tactical Battlegear Upgrade package for 3 keys, (Levels 16-20)

ADDED “Terms and Conditions” link under the game client on live

ADDED confirm screen to 'Exit Battle' button

ADDED Ability to have missions chained together

ADDED automatic reconnect system following a connection lost

FIXED Mission complete text does not fit in the chat bubble in some cases

FIXED When logging in, if you have an incomplete mission, it shows as complete (green) even though it is not complete

FIXED Broken Zealot previously sold for 1700 Credits. Max credit sell back on broken items is 1,000 Credits

FIXED AFK can appear as [AFI] (larger fields for long names)

FIXED 2vs2 back row player selection bug (weapons would previously impede ability to click)

FIXED Issue where battle would hang by allowing you to be cursed by Delta Knight armor while casting Thorns or Jack-O-Fire

FIXED clicking Exit during 2vs2 was counting as a run

FIXED Character pages now support up to 200 inventory items

FIXED Numerous Portuguese translation issues

FIXED Multi damage is correctly being reduced now

FIXED Website discrepancies (http://epicduel.artix.com/how-to-play.asp)

  • Technology increases chance to deflect. (7. SKILLS)
  • Varium can only be purchased in game (10. CURRENCIES)
  • Challenge battles don't count towards your record (15. CHALLENGE BATTLE)
  • Under items replaced "Consumables" with "Miscellaneous Items" (13. ITEMS)


UPDATED - block logic

  • Block base has been reduced from 10% to 8%
  • Block bonus % step has increased from 2 dexterity per additional % up to 2.5 dexterity per additional %
  • Block Max falls from 40% down to 35%
  • Block Min falls from 4% down to 2%


Block Example

  • Player A has 40 Dex
  • Player B has 70 Dex
  • Player A attacks Player B
  • Dex advantage of defender: 30 30 / 2.5 = 12%
  • 8% (block base) + 12% = 20% chance player B will block player A


UPDATED - An uneven number of players with access to top-level gear can no longer be matched together. This means a 29 can no longer be matched with three 34s

UPDATED - the way character heads are drawn (greater flexibility for exciting monsters and armors in the future)

UPDATED - the What’s New section now offers more control at each 5 level range.

UPDATED - how missions data is loaded and managed

REMOVED - Friday the 13th Achievement
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