Baron Dante
Member
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The competition was fair. The thing people seem to have an issue is how ones placing is measured, which would be TIME. While I agree it wasn't exactly the best way to begin, there's still no particular ISSUE with it. I think I would've done it in a similar way, except adding a mininum win% you need to have or you won't be eleigible to be on the list. That would've ensured rapidly fast builds can't just go and kill or get kille instantly, and it introduces the skill factor. And actually, time isn't the only thing that was being tested here. It would be more correct it was testing time management, and endurance. To keep playing a fair chunk of the day takes dedication and endurance. The 2 week timeslot clearly has shown that many, MANY players started dropping off the game since they simply couldn't handle. Yes, it does favor players who simply have nothing else to do with their life at the moment, but that just means they are better at what this Tourney required. Being someone that actually does have a life, that including a relatively taxing job, it definitely hasn't been an easy run. However, I still completely intend to finish at the Top 20. The moment the tourney began, I began building up the plan for how am I going to reach what I want. With the recent AQ's Paladins vs. Necromancers war, despite the lack of any actual prize waiting at the end, despite it taking the same two weeks, I initially planned to just do a regular effort, but seeing I was close to the top Necromancer spot, I increased the amount played, took that spot, and then intended to take Top 15 in the entire tourney. At some point I realized the people ahead of me had simply slowed down and I further adjusted my speed so I just barely finished Top 10. It's the same here. The moment the tourney began, I figured I'd do a certain amount each day, and if that was enough or Top 100, that's good. However, knowing the length of the tourney, I was also looking closely at how others progressed. I came to the conclusion I would finish in Top 50 with the daily speed of 1000 points. By last weekend I already planned the entire rest of the tournament out: I saw the pace the Top 20 was progressing, so I arranged myself some extra time by getting a few days off from work (And will be doing those workdays on other days. One of them I already did, the other will be next week) to allow myself a 24 hour day, with enough time to sleep off the exhaustion by Friday's work. The plan worked as I wanted, except for the portion where I was supposed to get far more wins on that 24 hour span, reaching the 1v1 for the day. That miscalculation was caused by the balance changes. I'm okay with the balance changes, but they made battles generally longer, which didn't exactly fit my plans. As such, the final day will actually NOT be an easy day. I need to keep my shaky top 20 spot while still doing my job. We'll see. But needless to say, I wouldn't even tried to reach Top 20 on a shorter tourney, since it changes the type of players one is up against. Now, then there's the whole balance argument. I do sort of agree the balance should have been stabilized a bit more before beginning the tournament, and I certainly DID suffer from the changes. However, it brings about another factor to the tourney, that is THE ABILITY TO ADAPT. The game changes, some people complain about it and fall while others actually make an effort to not get mauled by everything when it hurts you. And considering we don't know WHEN the balance will be in good enough shape the game can actually go for 2 weeks without giant outbursts due to a broken gun or such, I think it was fine to have it now. So ultimately, I'd say the ED staff did a relatively good job with what they had to work with. Could it have been better? Yes, definitely. Could it have been infinitely worse? Also yes.
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