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Credits for win streak

 
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9/16/2012 19:41:35   
Woody994
Member

1vs1-
10 wins-600 credits
20 wins- 1600 credits
25 wins-2500 credits
30 wins-3500 credits

2vs2-
10 wins-700
20 wins- 1700
25 wins- 2700
30 wins-3700
Epic  Post #: 1
9/16/2012 19:50:24   
Mother1
Member

Not supported. While this would be nice, it would favor the player who have OP builds as well as promote people to switch to OP builds. Also would cause others who can't make OP builds to NPC grind just to try and reap the benefits.. Oh man and if this is available during a war were you could NPC grind all day people would be walking around with over 1 million credits in no time.
Epic  Post #: 2
9/16/2012 19:56:39   
Wootz
Member

NPCs. Don't forget NPCs. In two hours I'd earn 3,500 Credits.
AQW Epic  Post #: 3
9/16/2012 20:06:09   
xGreen Warriorx
Member

^ Yeah it shouldn't count for NPCs, or be insanely low. (Ex: 10 wins - 50, 20 wins - 100, etc.)

I think its a bit much. More like:
1v1
10 wins - 250
20 wins - 500
30 wins - 1100

2v2 and Jugg
10 wins - 350
20 wins - 700
30 wins - 1500

Also, it should stop at 30 wins. Some people use OP builds with the best var weapons and full enh, and then they get lucky consistently and have huge wins streaks (like 100).


AQW Epic  Post #: 4
9/16/2012 20:43:37   
Stabilis
Member

So far the bonuses are extreme, even 1, 500 credits is 47 1v1 wins which requires an hour (if going 1-2 minutes per fight) of playing. At the most, the bonus could apply a multiplier of no more than x5 per win, which is 150 for 1v1, and 300 for 2v2/1v2. We should be sensible guys- 1, 500 or 3, 500 (!!!) bonus per win is a major time advantage over players who do not go on win streaks... these people being lower levels or free 2 play.
AQ Epic  Post #: 5
9/16/2012 20:54:05   
drekon
Retired ED Guest Artist


I see potential for this concept, but allow me to make a few suggestive tweaks.

How about a tier system with a multiplier that increases for each streak? There would be a base reward of 50 credits (1v1 and 2v2/Jugg; 20 base for NPCs) for the first streak tier that's reached. Each subsequent tier that is reached a multiplier is increased by an increment of 1. For example...

*BC = Bonus Credits
*WS = Win Streak

1v1
1st Tier = 5 wins = 50 x1 = 50 BC
2nd Tier = 10 wins = 50 x2 = 100 BC
3rd Tier = 25 wins = 50 x3 = 150 BC
4th Tier = 50 wins = 50 x4 = 200 BC
5th Tier = 75 wins = 50 x5 = 250 BC
6th Tier = 100 wins = 50 x6 = 300 BC
7th Tier = 150 wins = 50 x7 = 350 BC
8th Tier = 200 wins = 50 x8 = 400 BC
9th Tier = 250 wins = 50 x9 = 450 BC
10th Tier = 300 wins = 50 x10 = 500 BC
...Repeat 500 BC for every 50 WS after this point

Total (300 WS) = 2,750 BC <- Not enough to encourage OP builds in my opinion, but just enough to make players happy.

2v2/Jugg
1st Tier = 5 wins = 50 x1 = 50 BC
2nd Tier = 10 wins = 50 x2 = 100 BC
3rd Tier = 15 wins = 50 x3 = 150 BC
4th Tier = 20 wins = 50 x4 = 200 BC
5th Tier = 30 wins = 50 x5 = 250 BC
6th Tier = 40 wins = 50 x6 = 300 BC
7th Tier = 50 wins = 50 x7 = 350 BC
8th Tier = 60 wins = 50 x8 = 400 BC
9th Tier = 80 wins = 50 x9 = 450 BC
10th Tier = 100 wins = 50 x10 = 500 BC
...Repeat 500 BC for every 20 WS after this point

Total (100 WS) = 2,750 BC <- We know it's next to impossible in 2v2 because of runners, but lower win requirements encourage more 2v2/Jugg battles.

NPC
1st Tier = 15 wins = 20 x1 = 20 BC
2nd Tier = 30 wins = 20 x2 = 40 BC
3rd Tier = 45 wins = 20 x3 = 60 BC
4th Tier = 60 wins = 20 x4 = 80 BC
5th Tier = 75 wins = 20 x5 = 100 BC
6th Tier = 100 wins = 20 x6 = 120 BC
7th Tier = 130 wins = 20 x7 = 140 BC
8th Tier = 160 wins = 20 x8 = 160 BC
9th Tier = 200 wins = 20 x9 = 180 BC
10th Tier = 250 wins = 20 x10 = 200 BC
...Repeat 200 BC for every 50 WS after this point UP TO A MAX OF 400 WINS in the case of Brainwash use.

Total (250 WS) = 1,100 BC <- Makes farming NPC more fun and rewarding, but doesn't take away from other battle modes.

< Message edited by drekon -- 9/16/2012 20:56:13 >
Epic  Post #: 6
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