Stabilis
Member
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quote:
Then you would take away a person's ability to change when they want. Mother1, this is not about what the player wants, but what the player needs. You have to understand that each class change instances a server to client referral. Being able to class-change without consequence allows a player to exploit the server's ability to transmit information to be saved in the client. That is where our character data is stored. If you can class change without limits then you could cause a transmission error and write false data onto your character and potentially corrupt it. Servers are feeble service managers, our servers even crash regularly sometimes once per day. If we had all players capable of class changing without consequence then a writing error may occur in the client because the server which was unstable sent false data. This is the same with retraining, if not for the 500 credit fee that prevents players from exploiting character edits, players could overload the servers' writing ability with countless referrals to the client which increases the risk of writing the wrong information. Also, it is not about the want to exploit the most capable synergy, it is about the need to give players the ability to play each class without having to panic about not being as capable as another class. The need is the focus. Balance implementations are designed to reinforce this practice. As class changing is a feature that allows players to experience different battle forms, it is not a feature designed to freely edit your character data (refer to above) as there is a cost. Instead of charging money (because for some players that does not restrain them, and so they do not follow the common principles that normally balance the population), we can charge time and limit everyone equally from exploiting the class changes. Also, players that want to "try out" builds can do so for any 1 class within a month. At max level, with skill points alone (excluding stat points), there are 35! (skill points) / 12! (skills) possibilities which equals 479,001,600 different skill trees. Even if some skill trees look similar, there is great potential to discover builds that are optimal, dynamic, or both. A class can last at the very least 1 month. @DrianX, That is what OWA means.
< Message edited by Depressed Void -- 9/15/2012 12:41:46 >
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