goldslayer1
Member
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As many of you know, NPCs will no longer count as wins in omega. and they will be made unlimited. so i was just thinking of what some pros and cons could be. Pros: - wont reflect on record (wins or losses) - they will be unlimited - Account Sharing factions who mostly grind NPCs with several accounts can no longer use cafe/private network as an excuse to get away with quick efficient wins from just NPCs - newbies can now farm NPCs for easy credits to upgrade their gear. Cons: - will be exploitable - will no longer have any purpose on character progression of the game - wont be a good option to escape balance problems in the game - wont reflect on record (wins or losses) - will no longer have PvE aspect of the game that counts towards character progression. - many NPC grinders will be mad, ragequit, or simply quit the game. so with this said, there are some pros, and there are some cons. my personal thoughts on it. im 50/50 on it. i always felt PvE aspect should be there. and for all modes (i suggested team and jugger NPCs for a long time before to make it even for other modes) while i do know some people dont like NPC grinding and others frown upon NPC grinders, is it fair that your supporting ED when they take away many player's way of playing? would NPCs matter as much if ratios (i.e wins to loss battle count) weren't in the game? i personally feel players should have both options. NPCs and Players to battle with. what do you think about the pros and cons? do you have any other pros and cons to add?
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