Lancerlot
Member
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When speaking of a progressive credit-gain and experience-gain system, I refer to the likes of those already implemented in other Artix Entertainment games, wherein you get more gold and experience per battle as you level up. I've noticed that, when winning against people of the same level as you or lower, you get 32 credits and 12 experience points every single time. At lower levels, this is fine, but at higher levels, this becomes a drag. Moving from one level to the next becomes a huge chore because you'll need to win a lot more battles than before (not to mention lose more battles). Gaining credits requires a grindfest just so you can purchase 1 item. 1 item? Sure there are boosts to help you, but these won't do. They are limited to X number of wins, and they cost Varium, a premium currency. You can only get boosts depending on how much real-life money you invest into your character. And that's just for 1 character. What if you have 6? There's also happy hour, but that's just 2 hours a day, and if you miss those times, better luck next time kid. With the current credit and experience gains, leveling up and buying items is just a chore, a mindless chore.
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