Hun Kingq
Member
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TRizZzCENTRINO, comparing a massacre, an ultimate skill to a non-ultimate skill, Plasma Cannon does not justify the nerf unless the Blood Mage has malfunction and since they do not that is a failed comparison. With just smoke massacre is the most over powered skill in the game alone without smoke it can do 70+ damage on a player with decent to high dex but a player with decent to high tech before the nerf with Plasma Cannon on max constant 40, 42, 43, 45 that was with super high tech this is a skill that was suppose to ignore resistance and now after the nerf with the same high tech on players with high tech damage between 25 and 40 and maybe get critical damage once. Before the Nerf a Bunker Buster build merc and I met three times in a row, my tech, dex, and support was higher with both had enough energy to do the skills twice and each time he got critical damage twice in each battle while I did not get critical damage not one time so either something is wrong with the skills or something is wrong with the equations or both. Mother1, did you know you have 0 energy you can’t use skills or heal it will be like having 0 health but long death, if your blocking even turn than yes 6-8 health will make a difference but if your not blocking and they are getting 10+ damage that 6-8 health will not help you win the match. Nerfing Plasma Cannon because of health regain is not justifiable if it was then they need to nerf massacre. Players of the Blood Mage that use a focus build with decent tech is a Blood Mage that relies upon the bot to win the match, mainly Infernal Android, and if they got rid of focus then you will see less of the 5 focus builds more of the strength builds. Did you know that the fireball was the weakiest skill, even at very high strength and when a player was smoked, in the beginning of Delta and stayed like that for months. Everyone complained about Berzerker about fireball and Berzerker combo when Bunker buster and Berzerker was a deadlier combo or Double Strike and Berzerker. Then the Blood mage got Bludgeon because staff could not come up with a new skill then everyone was complaining fireball was too strong when they had low dex (defense) but what was killing them was Bludgeon and I have proven that on both ends of the dex and strength spectrum in 2vs2 matches. Look at how powerful level 10 Cheap Shot and Double strike is but no one is calling for a nerf on those skills, one ignores a percent of all defense does not give the percentage, the other increases damage on the second strike. So anyone increase your dex to 106 (30-36) with physical armor and have a strength abuse Blood Mage hit you with max fireball then bludgeon and see which does more damage and you will see the nerf to the fireball skill was another unjustifiable and unnecessary nerf as the nerf to the Plasma Cannon was.
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