Renzan
Member
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So I've heard a lot of people complaining about build-copying. I have an idea that will solve this and perhaps make the game more challenging. So in real life, in a actual fight you know nothing about your opponent beforehand. Yet in ED we can see our opponent's stats and skill tree outside of battle. In real you won't know how hard someone hits (Their strength.) until they hit you. So my plan is at the beginning of the battle you don't know any of your opponents stats or skill tree. As the battle progresses though, you slowly "discover" different parts of their build. For example if you're opponent strikes you. You now know you're opponent's strength, weapon damage, and they now know you're health, and depending on whether they used a physical or energy weapon, your dex and defense or tech and resistance. Basically to discover what kind of build your opponent is using, you or your opponent must perform actions correlating with that specific stat or skill.
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