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EDteam gathering about FSI and many other supported ideas

 
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1/23/2013 14:22:18   
Baydraze
Member

I think it would be time for the EDteam the ideas which are FS and I also wonder what happens with our suggestions?
Ive read so many suggestions from other which were supported by lots of ppl but I ask myself if the team does read this or put on a list or???

It feels like I can suggest whatever I want but it wont be implemented in the game but only supported by others.

What do you guys think about this whole suggestionsideas?

Should there be a livestream where the EDteam would explain what they do with our suggestions?
Or maybe a gathering for them?
Epic  Post #: 1
1/23/2013 14:45:48   
Stabilis
Member

I can tell you this:

Ideas do get suggested (I have checked), but it takes a year or 2 years (sometimes sooner if the developers are ecstatic about the idea).

Try linking design notes with suggestions and you will see a correlation.
AQ Epic  Post #: 2
1/25/2013 19:53:19   
SMGS
Member

Heya! I'm actually in the process of revamping the FSI list, coupled by the fact that the AKs regularly update that list. The biggest concern of the community regarding this list is similar to yours. Which are actually rejected, which aren't? Of course, a lot of people would know about the infamous trading suggestion by now, as a good example.

That being said, I'd like to add more information on those suggestions once I'm done revamping the thread. Hopefully including some information as to their status (accepted, rejected, undecided, etc.) - this is not a guarantee such information WILL actually be in this thread, that would ultimately be up to the devs as to whether they want to release that information. I can't say the update to this list will be coming *that* soon, though. It requires a good amount of work to go through all the suggestion threads (approx. 40 pages of threads last I checked) and filter out which are frequent suggested.

Anyhow, this isn't really an in-game suggestion. Feel free to PM me if you have further clarifications regarding this. Locked.
Post #: 3
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