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Re Balancing Omega

 
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2/7/2013 12:02:46   
Vegafire
Member

Look honestly Delta was far more balanced and yes although it needed work the Battle engine it was running on was far more balanced

In my oppinion Things should have stayed how they were with the exeption of removing enhancements and the new stat system being implemented but lets be real nobody can make a interesting battle and strategic battle without HP or Energy, the rates are just to low now

We wanted the battles more balanced for each class but this has taken the fun out of battling with only mindless strength builds survivng,

Retraining items once you have purchased the stats should be free because 1.5k per complete retrain of character and item stats is too much, expecially with the removal of PVP drops although retraining your character should stay how it is

Cores, the price is still a little high on the cores? 7k each! think about it some items (omega) can hold 3 cores so with the item, the retrain and all the cores thats about 50-60k credits which with the new system will take weeks to gain for the average player maybe lowering the cores down even by 1-2k could make a difference

But then again theres no option to retrain items or character with varium? so we need credits which is unfair to varium players now as i have varium but not credits due to these insane prices and need to retrain

We dont want a completely new stat overhaul but from my experience and talking to most people i face about their thoughts on Omega theres one re-occuring answer

"We need HP" and personally i think we do, we can either have decentish stats or high HP which limits our build options less than what delta did if we want to survive, at least there was 4-5 builds for each class being commonly used aswell as unuiqe builds. So i think reinstating the 2-1 HP ratio is needed as currently even with decent stats a plasma, bludge, bunker and cheapshot do on average 50 HP more than half most peoples HP

These cores are more towards the luck side from my oppinion, nobody likes that much luck determening who will win, i mean slight luck is accepteable but insane blocks, crits and deflects is just stupid, so they need to be bassed more strategically than luck based,


~Vegafire
AQW Epic  Post #: 1
2/7/2013 12:07:50   
Remorse
Member

Agree with pretty much everything,


With regards to cores though, they don't need to be lowered, what they need to be is a one time purchase, equip-able on any weapon free of charge afterwards, from , as a million people have asked for, a core inventory...

< Message edited by Remorse -- 2/7/2013 12:08:21 >
Epic  Post #: 2
2/7/2013 12:23:00   
Vegafire
Member

And please for the love of god reinstate PVP drops OR the Arcade otherwise many people will give up before level 20 as they cannot produce enough credits to keep up and maintain their items at the best bossible standard, It seems to be a pay to play game for lower levels all over again as credit gaining is virtually at a standstill,

Now theres just a massive time Gap between F2P AND P2P
AQW Epic  Post #: 3
2/7/2013 12:36:14   
Stabilis
Member

A completely fair, completely just battle lasts at least either 10 turns or 5 minutes. After that much involvement in a battle, it is nigh impossible for someone to complain that they did not have a chance.

The total health needs to go wayyy up.
AQ Epic  Post #: 4
2/7/2013 12:58:45   
reverentwolf
Member

In omega i do believe it has awesome potential here is some of my advice please consider it: change health back to normal though do not bring back agility, put level requirements on weapons but no stat requirements, and please change skills like bunker buster,plasma bolt, and bludgeon so they are not over powered. hope you like the feedback cya.
Epic  Post #: 5
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