rayniedays56
Member
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I support entirely. To everyone saying that bunker buster is worse: Plasma Bolt requires 29 EP at max and powers up with 3 technology instead of 4. Tech Mages can also make this move more powerful through technician, which at +21 technician is already 7 more damage. And don't forget it is even more powered up through malfunction,. Scenario: A level 35 mercenary and tech mage battle each other. They both have the same technology (76 or 26-32 resistance) The Tech Mages Plasma Bolt is on max, and it's maximum damage is now 67 Energy Damage. The Mercenaries Bunker Buster is on max, and it's maximum damage is now at 62-68 Physical Damage. *Plasma Bolt costs 29 EP, can be buffed through technician, which a buff of +21 tech now makes it 74 Energy Damage. The TM then uses malfunction on the mercenary, lowering his technology 36 points, making it 14-17. *Bunker Buster costs 33 EP, cannot be buffed by the mercenary, and cannot hit more by the mercenary. The malfunction of the TM lowers BB's power to 51-57. Now, which move is more OP and synergizes WAY too much?
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