Remorse
Member
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This is mainly intended at maul. Being able to start and then stun the very first turn is absurd. The warm up has honestly been a fair suggestion since beta and still hasn't been implemented. The reason is if they start and stun, that's it .... that's the game you have lost... Extremely unfair. At least if they can't maul the very first turn you can set up strategy to attempt to have a chance, for example intimidating or shielding before they get a chance to do the nasty combo. It also means berserk is outrageously overpowered, because combined with a mauls stun it has basically no warm up and a 100% hit rate!! Honestly how can it go for so long and been through so many periods of overpowered STR mercs and still not been changed?? Adding a warm up to all stun skills will mean they will never be abuseable in this way for the rest of EDs history, even if overload and the grenades aren't overpowered, Im not saying they are, its just the logical thing to do to reduce over the top unfair luck. Please don't say, the odds of a STR builds starting and stunning you are low so it doesn't matter. IT DOES MATTER, The fact they can get COMPLETELY FREE EFFORTLESS wins on ANY character a small % of the time IS TOTALLY RIDICULOUS. I am honestly sick of losing to no brainers this way.
< Message edited by Remorse -- 2/10/2013 5:53:31 >
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