King FrostLich
Member
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I noticed some things weren't listed in the DN's so here's what I found out with this update after playing through it: 1.) Bounty Hunters/Cyber Hunters 1-hit strike animation has been removed therefore 2-strikes animation is the only thing they do when striking. 2.) Critical Hits seem to be ignoring 60% defenses. 3.) Rage Critical Hits are ignoring 100% of your defenses.(Rage ignores 45%, Critical Hits ignore 60%) 4.) Word bubbles such as "CRITICAL", "BLOCK" "13 DAMAGE" seem to have been moved slightly away from your character(if your character is on the left side of the screen, the words are slightly moved to the left) 5.) Artillery Strike's damage shown is now divided by 2 of the total damage(if you do 41 damage, instead of seeing 16,25 damage, you'll see 20,21 damage) 6.) Infernal Android and Yetis' "strike" options have a different damage shown when hitting an opponent.(if you do 24 damage, instead of seeing 12,12 damage, you will see 9,15) 7.) Whenever you use rage malfunction or rage smokescreen when the attack gets blocked, there is a chance that the first hit of your weapon seems to show the animation instead of the second one. 8.) Infernal Android's special ability lowered to 3 cooldown. 9.) Yetis' special ability lasts 3 turns from 2. 10.) Grenades, Plasma Bolt and Dark Yeti's special ability have an exploding animation when hitting your opponent. 11.) Broken weapons no longer drop. 12.) Rusted Assault Bot has been removed, replaced by Assault Bot. 13.) Emeralds no longer drop from Brachylagus. 14.) Defeating lower level NPC's gives lesser credits. 15.) Some boss NPC's were buffed to level 35 with increased defenses. The only non-boss NPC to gain a buff was Heavy Mechachillid(level 35) with 160 hp instead of 125 hp. That's all I can find so far.
< Message edited by King FrostLich -- 2/10/2013 15:03:14 >
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