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Should shields be changed to %?

 
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2/17/2013 20:01:11   
Cyberbeast10
Member

I'll keep this short.
Should shields be changed so they negate a % of damage instead of a static amount? As it is, shields suffer from a lack of effectiveness against STR builds because...well, they are STR builds and the static defense cannot protect against the massive bonuses that are granted by these builds and other powerhouse playstyles. Shields can't work effectively for every situation and, more importantly, for the situations that require it. You want to put up a shield to counter builds that have only 1 damage-type or have the most powerful attacks in 1 element, but often times it doesn't really do anything significant because the damage is so intense you're still put in a "dead next turn" situation.

With a change into damage % negation, shields will reduce more damage against those types of builds that would cut right through static defenses since the shield adapts itself to the damage, while still having usefulness against standard damage levels.

The way they would work is that it will apply after the game does a standard evaluation of the damage. For example, it will:

Do: If the opponent would deal 100 damage (Oh boy!), then, say your defense is 30, you will reduce the damage by 30 points, then the shield (let's say 50%) would reduce that value by 50%. The damage would be nerfed to 35 damage. You would need a shield of 35 static defenses to provide the same effect.

In another case, if the opponent would deal 50 damage, you would reduce it by 30 and then 50%; this brings it out to 10 damage. In the cases you see, the shields end up being more effective for greater damage values and serve their purpose better.

Don't: Lower a damage of 100 by 50%, then add in your defenses. This would cause a damage of 20, which would make this shield equivalent to a static shield of 50. In the 50 damage value; it would lower the damage all the way to the minimal level. In this case, the shield is a massive asset to a defensive play, and it would be overpowered because then people would tank 1 stat and have the shield for massive back-up, letting them abuse other stats.

In any case, if you support the concept, which way would you think it would be best? Shields then Defenses or Defenses then Shields?

AQW Epic  Post #: 1
2/17/2013 20:07:38   
Mother1
Member

I don't support this idea as it would OP tank builds and support builds. I mean other then technician and blood shield these the others run off of support, and if they are still powered by support they will be supercharged. We already have some people getting 20-30 defense matrix's and energy shields at the low levels with high support and this is without this idea. If they did what you wanted unless you had an azreal's borg or the new promo you would be stuck hitting low level manage during the duration of these shields.

Epic  Post #: 2
2/17/2013 20:10:48   
  Exploding Penguin
Moderator


This is a really interesting concept, but I don't particularly support it. Given that deflections, rage, and crits are already %-based, this would bring up much confusion in players when they would need to strategically calculate damage. Also, this would be pretty hard to balance, would probably nerf strength builds to be nothing at all, and would make heavy-hitter classes pretty much impossible to play as. This would give CH and TLM (not merc since hybrid affects both) an unfair advantage against certain classes/build types, but probably quite weak to other build types/classes. Also, overall, even a 20% boost would pretty much be doubling the effectiveness of the passive because it will block increased damage from rage, crits, and heavy hits like bludgeon, deadly aim guns, plasma bolt, bunker, supercharge/massacre/surgical strike, etc...
Epic  Post #: 3
2/17/2013 20:43:06   
Cyberbeast10
Member

@Mother1: I do intend to want them to scale by support, but a much slower pace. This new way of shields I propose isn't particularly going to change the way shields work in terms of low damage hits. I mean, what you just said: "You would be stuck hitting low damage", can still be applied to high static defenses, you just said that at low levels people can rack up 20 defense, that is enough to make a lot of non-STR builds suffer in terms of damage outputs, more so than my system that is proposing that the shield itself doesn't "over block" or "under block" any attacks since it always adapts to other moves and it is your main defense that is really the biggest factor in the final damage.

Penguin@: In terms of balance, shields would not cancel out the effects of passives since the way the system is calculating damage isn't as simple.

The system I say it should use is to factor the shield after you factor everything else. If a berserker had a 50% bonus added to a 50 damage move and you had a shield of 50%, the system would not cancel the bonuses. Instead:

A. If using the system I don't want, the shield would nerf the move after the bonus is applied (which would make it to 75), in this case the shield would nerf the damage into 38 damage and then apply if before your defenses (A massive weaken as you can see). Lower than what would have happened if it simplified cancelled out the % (50 damage against your defenses).
B. With the system I want, it would first go through your shields, let's say they are 30 (It would be reduced to 45), then the shield would lower the final damage to 23 damage. If what you though would happen was applied (Shield cancels out bonuses) then the move would have dealt 20 damage, but instead it actually went higher and dealt 23. While they do come close, it is a fact that this system won't just "cancel out" %-bonuses.
AQW Epic  Post #: 4
2/17/2013 20:48:33   
Mother1
Member

@ cyber

When I said at low levels I meant low level as in level 1-3 with the skill points not low level as in player levels. Sorry if I wasn't clear with that.
Epic  Post #: 5
2/17/2013 23:55:41   
ScarletReaper
Member

I don't know if this is a good idea, but something definetly needs to be done about shields because these strength builds just power right through them.

_____________________________

DF AQW Epic  Post #: 6
2/18/2013 8:32:26   
zippinbolts
Member

Would the still scale? If so I would not go for it.
AQ AQW  Post #: 7
2/18/2013 12:37:15   
Remorse
Member

I like this concept,

I support the concept,

But implementing this ingame I can tell would be difficult.
Epic  Post #: 8
2/18/2013 13:07:23   
Cyberbeast10
Member

Zippin@: They would, but at a much lower rate. Like 1% every 8 SUP, up to 55. Then, well, a lot of support for 1% seems a bit obsessive; you'd lose more defenses than you would gain.
AQW Epic  Post #: 9
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