Variation
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Currently if you fall under a certain level range whenever you press the 2vs2 button you can possibly be forced into a juggernaut battle. The thing that always amuses me is the fact that you can't just press a button to fight a Jug, but you are rather forced into a completely different battle mode (orig. the battle was suppose to be 2v2 that 2v2 was changed to a jug). Now it doesn't a take genius to realize that it has to be this way, or the Juggernauts will have no bait. Now, the bigger question to raise, is IF the players could decide whether or not to fight a Juggernaut WHY wouldn't they choose to fight the jug? Now, I know we'd definitely have players who would fight them, but would there be enough? The developers probably don't think so, I came to that conclusion just by seeing that you had to be forced to fight a jug. You don't have a choice to decline a juggernaut match, and not only that, but if you lose it counts as a loss in your 2vs2 record. It's pretty ironic that you get a loss in your 2v2 record when you lose a battle against a juggernaut. Funny, where is the jug's partner? A simple solution, if players are forced into a juggernaut match if they win don't increment their 2vs2 win record and if they lose don't increment their 2vs2 loss record. After all, when the battle starts you can obviously see it's not a team battle. As for the discussion, how do you guys feel about players creating/joining a 2vs2 match that when started is actually a juggernaut? Do you think that their 2vs2 win/loss records should be affected by a juggernaut battle? Please discuss, I'm interested in seeing more opinions on this matter.
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